Bionicle Voya Nui Online Game

Posted By admin On 03/09/19
Bionicle Voya Nui Online Game Rating: 3,8/5 3613 votes

The Voya Nui Online Game, often abbreviated VNOG or VNOLG, was a role-playing game released on BIONICLE.com in late 2006. The player could explore Voya Nui as any one of the Toa Inika (although they could name their Toa whatever they wanted) and their goal was to aid the Voya Nui Resistance Team, defeat the Piraka, who have seized control of the island, and get the Kanohi Ignika. Voya Nui Online Game - BioMedia Project BMP.

Select elements from the Voya Nui Online Game are canonical, mainly the Rahi species present on Voya Nui and the various kinds of Nektann seen. The Hope short story, hosted on Bioniclesector 01. Legends Plot Summary (2006) Island of Doom. The Voya Nui Online Game, informally called VNOG or VNOLG, was a turn-by-turn role-playing game produced by Ankama Studio featuring the Toa Inika, Piraka, Voya Nui Resistance Team, and various Rahi. The game itself was considered semi-canonical, for the story-telling is non-canonical, but there were several aspects in the game which are canon.

Made by a different company than its precursors, Voya Nui Online Game tried to give players a fun game where you play as a hero of the Voya Nui story arc and save the island from the tyranny of the Piraka and claim the Mask of Life. Unfortunately, since the devs only other games were flash MMORPGs, what we got was a fetch quest simulator with a. Voya Nui Online Game is an online RPG based on the 2006 BIONICLE story. Players choose to play as one of the six Toa Inika, who have traveled to Voya Nui to obtain the Kanohi Ignika, the Legendary Mask of Life.

Bionicle
Parent themeLego Technic(2000–2003)
Availability2000–2010, 2015–2016
Total sets(See List of Bionicle toys)
Characters(See List of Bionicle characters)
Official website

Bionicle was a line of Legoconstruction toys marketed primarily towards 8-to-16 year-olds. Originally a subsidiary of Lego’s Technic series, the line launched in Europe and Australasia in 2000 and in the Americas in 2001. Over the following decade, it became one of Lego's biggest-selling properties; turning into a franchise and playing a part in saving the company from its financial crisis of the late 1990s. Despite a planned twenty-year tenure, the theme was discontinued in 2010, but was rebooted in 2015 for a further two years.

Unlike previous Lego themes, Bionicle was accompanied by an original story told across a multimedia spectrum depicting the exploits of the Toa, heroic biomechanical beings with innate elemental abilities whose duty is to maintain peace throughout their universe. Bionicle's success prompted subsequent Lego themes to utilize similar story-telling methods.

  • 1Background
  • 2Story
    • 2.1Generation 1
    • 2.2Generation 2
  • 3Reception
  • 5References in popular culture

Background[edit]

Concept[edit]

After suffering a ten-year downturn in the 1990s, the Lego Group went forward with the belief that a theme with a storyline behind it would appeal to audiences. Their initial attempt was the space opera franchise Star Wars, which became an instant success. However, the royalty payments to Lucasfilm marginalized Lego's profits and prompted them to commission their own lines featuring original storylines. Their first attempts were the Slizer/Throwbots and RoboRiders themes released respectively in 1999 and 2000 under Lego's Technic construction series. Although short lived, the lines proved popular and Lego decided to move forward with a new theme that would rely heavily on its backstory and run continuously for at least 20 years.

The project was originally conceived as 'BoneHeads of Voodoo Island' by art director Christian Faber and Lego employees Bob Thompson and Martin Riber Andersen from a brief by Erik Kramer that was sent to outside writers. One of the writers who received it was Alastair Swinnerton, who rewrote the concept was later invited to pitch it to the Lego Group at their headquarters in Billund, Denmark. The revised concept was well received by Lego, and Swinnerton was commissioned to expand his initial pitch into a full 'bible'. On his second visit to Billund, the project was given approval and entitled 'Bionicle' at an internal Lego meeting (a portmanteau constructed from the words 'biological chronicle').[1] The names 'BioKnights' and 'Afterman' were also considered prior to the finalization of the brand.[2]

To accompany the sets, Lego worked with Swinnerton and the creative agency Advance to create an elaborate, original story featuring red herrings, arcs and extensive lore centering on half-organic, half robotic characters and chronicling it on a vast multimedia spectrum including comic books, novels, games, movies and online content. The use of tropical environments and characters based on classical elements were carried over from Slizer/Throwbots and RoboRiders, as well as the Technic building system featured in those sets. One element – the then-innovative 'ball-and-socket' system which created free joint movement – would feature heavily in Bionicle and be expanded upon in subsequent Lego sets.

Launch and success[edit]

The first wave of Bionicle sets were initially launched in December 2000 in Europe and Australasia as a 'test market' to predict how well the sets would sell in North America. The website also debuted around the same time; explaining the premise of the Bionicle story. After a positive reception, Bionicle premiered in mid-2001 to North America where it generated massive success and earned the Lego Group £100 million in its first year.[3] New sets were released every six months and ranged from buildable action figures to play sets and vehicles that would gradually increase in size and flexibility with every new wave. Collectibles such as weapon ammo and the 'Kanohi' masks that certain characters wore were incorporated into the sets. Some became rare and valuable and withheld secret codes that when entered onto the official Bionicle website provided the user with 'Kanoka Points', enabling them to access exclusive membership material.

Bionicle's popularity rose and became one of Lego's biggest and successful properties, accounting for nearly all of Lego's financial turnover from the previous decade. It was named as the #1 Lego line in terms in 2003 and 2006 in terms of sales and popularity,[4] with other Lego theme at the time matching profits generated by Bionicle. Its popularity led to high web traffic on its official website, averaging more than one million page views per month, and further kinds of merchandise such as clothes, toiletries and fast-food restaurant toy collectibles.

Discontinuation[edit]

In November 2009, Lego announced that production on new Bionicle sets would cease after a final wave was released in 2010. Aside from a lack of new interest and fewer sales, a major factor that contributed to the theme's discontinuation was its complicated backstory and over-use of unique lore. As a successor to Bionicle, Lego launched Hero Factory in mid-2010. Featuring a simpler storyline, Hero Factory continued to utilize the building system introduced in Bionicle which would soon evolve into the Character and Creature Building System (CCBS) that was carried over into other Lego sets and eventually Bionicle's reintroduction in 2015.

At his request, long-term Bionicle comic book writer and story contributor Greg Farshtey was given permission to continue the Bionicle storyline, with chapters for new serials arranged to be posted regularly on the website bioniclestory.com.[5]. However, Farshtey stopped posting new content in 2011 due to other commitments and the website was shut down in 2013, leaving a number of serials incomplete. Farshtey continues to play an active role in the Bionicle community and regularly contributes new story details via online forums and message boards.

Reboot[edit]

Work on a reboot to Bionicle began in 2012. Matt Betteker, who was a junior designer on Hero Factory, was promoted to senior designer for the project. The theme's comeback was announced on September 19, 2014, with the first wave of sets and story details revealed at New York Comic Con on October 9.[6] Dubbed 'Generation 2' by fans, the new storyline features the same premise as the original albeit with simplified lore and a scaled-down media platform.

The reboot launched in January 2015 to a mixed reception from toy critics and fans of the original Bionicle franchise, with the playability of the new sets and the inspiration taken from the theme's first toy waves being praised, but the simplified lore and undeveloped characters causing negative feedback. Despite plans to release new Bionicle sets through to at least 2017, Lego discontinued the reboot in 2016 due to low sales.

Bionicle mata nui online game download

Story[edit]

Generation 1[edit]

Set in a science fantasy universe during a time predating recorded history ('the time before time') and featuring a diversity of cyborgs, the main narrative details the adventures of the Toa, heroic beings with elemental powers whose duty is to protect the Matoran – the prime populace of their world – and their mission to reawaken the Great Spirit Mata Nui, their god-like figure who has fallen into a coma-like state by the actions of the evil Makuta. Characters such as the Toa and Matoran are divided into tribes based on six elements: Fire, Water, Air, Earth, Ice and Stone. Other elements are introduced as the story continues.

The original Bionicle story was told on a multimedia platform developed by a team of Lego employees led by Bob Thompson[4] who decided which piece of media got which part of the narrative; this included comic books, novels, animated shorts, online and console games, and four direct-to-DVD films – Bionicle: Mask of Light (2003), Bionicle 2: Legends of Metru Nui (2004), Bionicle 3: Web of Shadows (2005) and Bionicle: The Legend Reborn (2009). Seven story arcs were planned for the theme's tenure, but only four were carried out prior to Lego discontinuing it. The majority of comics and novels were written by Greg Farshtey, who also published a number of web serials and podcasts that expanded the Bionicle lore.

2001 – Coming of the Toa[edit]

On the tropical island of Mata Nui, the Matoran villagers fight a war against the Makuta, a powerful being responsible for casting his 'brother', the Great Spirit Mata Nui (the Matoran's god-like savior for whom the island is named) into a deep sleep. Now, Makuta uses his influence over the Rahi, the island's fauna, to keep the Matoran in fear. The six village elders, the Turaga, prophesy the arrival of the Toa, six element-powered heroes who are destined to save the island and reawaken Mata Nui. Unknowingly, a Matoran named Takua triggers a beacon for six canisters to wash up on the island. Once ashore, they burst open to reveal the six Toa: Tahu – Toa of Fire; Gali – Toa of Water; Lewa – Toa of Air; Onua – Toa of Earth; Pohatu – Toa of Stone and Kopaka – Toa of Ice. Carrying tools to channel their elemental energies and donning great Kanohi masks, the Toa learn of the war against the Rahi and are sent on quests to find more Kanohi, each of which possess a different ability. After, they descend underground to face Makuta. Initially appearing in the form of a Matoran to trick them, Makuta shape-shifts into a vortex of machinery parts. The Toa defeat him by combining their elemental powers onto him and return to the surface triumphantly. But Takua, who secretly followed the Toa down, discovers a large nest of cocoons hidden away from the battle site. He sees one burst open, but quickly escapes before he can learn more.

2002 – The Bohrok Swarms[edit]

The Toa emerge from Makuta's lair victorious, only to discover that the villain has unleashed new threat – the Bohrok swarms: robotic bug-like drones driven to 'cleanse' Mata Nui to a barren state.[7] The swarms rampage across the island, forcing the Matoran to flee or submit to the influence of the Bohrok's brain-like Krana organisms. While certain villages retaliate against the swarms, the Toa collect all eight varieties of Krana and place them in niches in the Bohrok's underground nests believing this will stop them, but to no avail. The heroes later discover sentient battle armor called Exo-Toa. Donning them, they're directed to the chamber of the true Bohrok commanders – the Bahrag queens Cahdok and Gahdok. Discovering that the Exo-Toa are hampering their elemental abilities, the Toa remove them and trap the Bahrag in a cage of solid protodermis, a material created by all six Toa's elemental powers. On the surface, the Bohrok stop in mid-action and the Matoran begin to rebuild their villages. The Toa's victory is short-lived when the ground beneath them opens up and plunges them into tubes filled with energized protodermis, a substance that can either transform or destroy matter. The heroes emerge transformed with new masks, armor and tools and enhanced powers. Renamed Toa Nuva, they test their new powers against one another. But when their actions lead to anger, all think it best to go their separate ways.

2003 – The Bohrok-Kal Strike / The Mask of Light[edit]

After collecting new Kanohi masks, the Toa Nuva reunite to face the Bohrok-Kal: six elite Bohrok who intend to release the Bahrag. To do so, each Kal steal the Toa's Nuva Symbols: tablets that grant them command of the elements. Relying solely on their mask powers, the Toa chase the new Bohrok all over Mata Nui and underground to the Bahrag's nest. There, the Kal attempt to fit all six tablets onto a Nuva Cube in order to undo the queens' prison. But before they join, Tahu unleashes the Kanohi Vahi – the legendary Mask of Time bestowed to him by Turaga Vakama – to slow down time and allow the Toa to destroy the Kal by feeding them energy from their tablets. Weeks later, two Matoran, Takua and Jaller, discover a unique mask hidden under their village. The Turaga confirm it is the Kanohi Avohkii – the Mask of Light; prophesied to be worn by a seventh Toa who can defeat Makuta and reawaken Mata Nui. As the Matoran duo go in search of the new Toa, a recuperated Makuta unleashes his 'sons', the Rahkshi – robotic armored suits powered by slug-like Kraata created from his essence – to kill the mask's herald. The Rahkshi fight the Toa Nuva all over Mata Nui, culminating in a battle that kills Jaller. Realizing he is the herald, Takua dons the Avohkii and transforms into Takanuva – Toa of Light – and travels underground to Makuta's lair and clashes with him before both fall into an energized protodermis pool and re-emerge as Takutanuva, a fusion of the two. Witnessed by the Toa, Matoran and Turaga, the being then lifts up a gate and orders them through before reviving Jaller and getting crushed under the gate. The Avohkii is retrieved to revive Takanuva, while the Makuta is thought dead. Later, the islanders come across a vast silver sea containing an island city. The Turaga reveal it as Metru Nui – the Matoran's original home – and go on to reveal forgotten tales of their past.[8]

2004 – Legends of Metru Nui[edit]

Preparing to journey to Metru Nui, the Turaga reveal that they were formally Toa during the last days of the city's golden age. 1,000 years ago when the Great Spirit was last conscious, the Matoran lived on Metru Nui. But when their Toa guardians started to disappear, the last, Lhikan, sacrificed his power to transform six Matoran – Vakama, Nokama, Whenua, Onewa, Matau and Nuju – into the Toa Metru, before mercenaries known as Dark Hunters captured him. To prove themselves, the new Toa collected six Great Kanoka discs to defeat the Morbuzakh plant menace, but were discredited as imposters by Metru Nui's leader, Turaga Dume. Evading prison and Vahki law enforcement, the Toa Metru found Lhikan (now a Turaga as a result of his sacrifice) as well as the true Turaga Dume asleep in a stasis pod, unveiling a conspiracy that Makuta – the leader of the corrupt Brotherhood of Makuta organization – had been posing as Dume in an effort to become the Matoran's new leader. Before causing a universal cataclysm by casting Mata Nui into a coma, the Makuta placed the Matoran in sleeping pods and erased their memories. But to speed up the process, he ambushed the Toa for the legendary Mask of Time that Vakama had forged out of the Kanoka discs. In a battle resulting in Lhikan's death and the loss of the mask, the Toa combined their elemental powers to seal Makuta in a protodermis cage. They then fled with a dozen Matoran pods and later arrived on a tropical island. Seeing it as a new home, they christened the land 'Mata Nui' after the Great Spirit before travelling back to Metru Nui to collect the rest of the comatose populace.[9]

2005 – Web of Shadows[edit]

Upon the Toa Metru's return to Metru Nui, they found the city overrun by spider-like Rahi called Visorak, while their king and his viceroy, Sidorak and Roodaka, held the sleeping Matoran captive. The Visorak captured and mutated the heroes into half-Toa, half-Rahi creatures nicknamed 'Toa Hordika' before the Rahaga – six small beings once Toa themselves – rescued them and said that in order to reverse their mutations, they must seek out Keetongu: a legendary Rahi said to be an expert with poisons and antidotes. But after completing preparations for the Matoran's rescue, Vakama succumbed to this Rahi impulses and joined Sidorak and Roodaka; kidnapping five of the Rahaga as proof of his new loyalty. The remaining Toa and Rahaga eventually found Keetongu, who aided them in a final battle against the Visorak. Letting Sidorak die at Keetongu's mercy, Roodaka confronted the Toa and demanded their elemental powers, to which they all fired their elemental Rhotuka weapons at her, including a rejuvenated Vakama after he dispersed the Visorak, knocking her unconscious. Unknowingly, the Toa's unified powers hit a shard of the Makuta's protodermis prison that sat in Roodaka's armor and released him; the viceroy having secretly been working for him.[10] Keetongu restored the Toa to their original forms, and after Vakama managed to retrieve the Mask of Time, they set off with the Matoran pods for Mata Nui island. There, they sacrificed their powers to awaken them and transformed into Turaga leaders, guiding the now-amnesiac villagers while knowing Makuta would one day return, and that new Toa would, in time, arrive to fight him.

2006 – Island of Doom[edit]

As the Matoran arrive back in Metru Nui, the Toa Nuva learn that Mata Nui is not only asleep, but dying. To save him, they're told to retrieve the Kanohi Ignika – the legendary Mask of Life – from the mysterious island of Voya Nui. But when the heroes arrive, they are quickly overpowered and imprisoned by the Piraka: six former Skakdi Dark Hunters who raided Makuta's lair and had the idea of claiming the Ignika planted in their minds by Makuta (real name Teridax)'s surviving spirit. The Piraka enslave the native Matoran with Antidermis, a form of the Makuta's essence, and use their labor to find the Mask of Life. Believing the Toa Nuva need help, six Matoran from Metru Nui – Jaller, Hahli, Nuparu, Hewkii, Kongu and Matoro – journey to Voya Nui. Prior to arriving, bolts of lighting from the Red Star (a mysterious luminous object that sits in the sky) transform them into the Toa Inika: Toa with intertwined lightning powers. They battle the many challenges set by the Ignika and chase the Piraka underground to the mask's chamber. Finding them already defeated by Vezon – the insane seventh Piraka that the mask has fused itself to – the Toa battle him and his Fenrakk Rahi steed until Jaller traps them in a stasis field. But as Matoro retrieves the mask, their adversaries unfreeze and the Fenrakk (now mutated into a Kardas Dragon) fires an energy blast that knocks the Ignika out of the chamber and into the sea. After receiving a clue about a village beneath the ocean, the Toa Inika descend via a stone cord in the hope of finding the mask there, while the recently-freed Toa Nuva depart to 'prepare' the universe for Mata Nui's reawakening.

2007 – Sea of Darkness[edit]

The Mask of Life's descent ends in Mahri Nui, an underwater village originally part of Voya Nui before it broke off and sunk. It attracts the attention of the Barraki: six criminal warlords mutated by mutagen waters after breaking out of the Pit, a jail that sits on the lip of Mahri Nui. Believing the mask can change them back, the Barraki and their aquatic armies challenge one another for possession until the arrival of the Toa Inika – now transformed into the water-breathing Toa Mahri by the Ignika – renews the fight. In the Pit, Matoro is confronted by a robotic Maxilos guard that reveals itself as Makuta Teridax; his essence having possessed the robot after following the Toa from Voya Nui. Teridax informs him that Mata Nui can only can be saved if the Toa destroy the stone cord that keeps Voya Nui afloat. Hesitant at first, Matoro relays this to his teammates. They agree and proceed to destroy the cord after evacuating the Matoran, sending Voya Nui plummeting into the ocean and destroying Mahri Nui along the way. But by the time the Toa Mahri retrieve the Ignika, Mata Nui dies. Leaving his fellow Toa to fend off the Barraki, Matoro takes the mask through a hole in the seabed before Voya Nui descends to seal it to a place he believes it must be used to revive the Great Spirit. Falling through a waterfall, Matoro dons the Ignika and uses its powers to teleport the Toa Mahri home to Metru Nui and make them amphibious before sacrificing himself to heal Mata Nui, and although has been saved, he remains asleep. Meanwhile, the Maxilos body that Teridax inhabited is found damaged after a battle with the Barraki, and is so presumed dead.

2008 – Battle for Power[edit]

After completing several tasks for Mata Nui's reawakening, the Toa Nuva are teleported to Karda Nui – the cavern-like core of the Matoran Universe – to finally complete their destiny. Equipped with the ability to fly thanks to new adaptive armor and weapons, the heroes split into two teams: Kopaka, Lewa and Pohatu remain in the skies to aid a group of Matoran battling members of the Makuta species and their Shadow Matoran servants while Tahu, Gali and Onua descend to the Swamp of Secrets to retrieve the Mask of Life previously worn by Matoro. Unaware that the Ignika is aiding the battle above in the form of a Toa, Tahu's team face three more Makuta; mutated by the waters of the swamp. The Toa Nuva reunite after retrieving six keystones to open the Codrex, a large metal sphere that sits in the swamp's center. Inside, they find powerful vehicles and use them in a final battle against the Makuta with the help of a half-light drained Takanuva. Later, the Toa Ignika sacrifices itself to awaken Mata Nui, creating an energy storm that obliterates the Makuta and narrowly misses the Toa and Matoran in their escape. Thanks to the mask's actions, Mata Nui's physical form – a giant robotic body that houses the whole universe – rises from beneath the ocean, destroying Mata Nui island in the process. The Toa Nuva arrive back in Metru Nui and join in with the celebrations, but in the midst of the festivities, Teridax announces to the universe that he has taken over Mata Nui's body and sealed his spirit inside the Mask of Life. As his reign of terror begins, he ejects the mask into outer-space, sending Mata Nui on a journey into the unknown.[11]

2009 – The Legend Reborn[edit]

Bionicle Voya Nui

On the desert world of Bara Magna, the Agori villagers settle disputes by pitching their best warriors, known as Glatorian, against one another in arena matches. But while the Fire, Water, Jungle and Ice Tribes live in amity, the Rock Tribe threatens to destroy the peace as their warriors, the Skrall, win every arena match they take part in. The Skrall later attack Arena Magna – the oldest arena on Bara Magna – during the annual Great Tournament. The Glatorian and Agori who escaped knew they couldn't defeat the Skrall alone and hoped help would come. Months later, the Mask of Life, carrying the spirit of Mata Nui, crash-lands on Bara Magna and creates a new, smaller body for the former Great Spirit. Mata Nui befriends a group of Glatorian and Agori and gets caught up in their war against the Skrall and their recently discovered alliance with the Bone Hunters – a group of village-raiding nomads – after hearing rumors of a traitor among the tribes. But after the Bone Hunters kidnap two of his new friends, Kiina and Berix, Mata Nui travels to the Rock Tribe village of Roxtus to combat Tuma, leader of the Skrall, for their freedom. Defeating him, Mata Nui discovers the Ice Tribe Agori Metus is the traitor who brought the Skrall and Bone Hunters together. As punishment, he uses the Ignika to turn Metus into a serpent. After the Glatorian and Agori arrive to drive the Skrall and Bone Hunters out of Roxtus, they assemble the structures of their villages together to create a new 'Mega-Village'. Noticing how they link up to form a vast robotic body similar to his old one, Mata Nui sets out on a quest to find a way back to the Matoran Universe.

2010 – Journey's End[edit]

Mata Nui learns of his destiny to reunite Bara Magna with its moons to recreate the once-plentiful Spherus Magna. Granted permission to possess the giant robot that the Glatorian and Agori use as their Mega-Village, he places an unstable power source, the Mask of Life, and his spirit inside it and begins to draw the moons back into the planet. Later, Makuta Teridax arrives. Planning a universal conquest, he offers Mata Nui the chance to join him. He refuses, and the two robots do battle. On the ground, several Rahkshi and Skakdi under Teridax's command exit the Matoran Universe. Joined by the Skrall, they battle the Glatorian and Agori. Tahu, Takanuva, and other Toa arrive to aid the fight, but the Ignika reduces Tahu into his original form so he can don the Golden Armor: a weapon devised to destroy the Makuta species if they were to ever betray Mata Nui.[12] Teridax scatters the armor across the desert with an energy blast, but Tahu and his comrades manage to retrieve them. As he bestows it, an energy wave is released that incinerates all the Kraata powering Rahkshi armor, leaving the Skakdi and Skrall outnumbered. Teridax hesitates sensing the loss of his Rahkshi, giving Mata Nui the chance to shove his body into a rock fragment from one of the oncoming moons,[13] killing the Makuta. Mata Nui finally reforms Spherus Magna, but the strain causes his body to disintegrate. He speaks from inside the undamaged Mask of Life and asks those present to seek out the Great Beings – his creators – before going dormant. The Toa, Matoran, Glatorian, Agori, and all other beings from both worlds now begin a new life together on Spherus Magna.

Generation 2[edit]

A reboot of the original theme, Bionicle's second run ran between 2015 and 2016. Online animations and a series of books and graphics novels authored by Ryder Windham, as well as the animated Netflix series Lego Bionicle: The Journey to One (2016), detailed the narrative. The story chronicles the adventures of six elemental heroes, the Toa, protecting the tropical island of Okoto and its bio-mechanical inhabitants. Similar to the first generation, characters are divided into six elemental tribes: Fire, Water, Earth, Jungle, Stone, and Ice (Jungle replaced the element of Air due to creative reasons). The story concluded in 2016 in time with the theme's second cancellation.

2015 – Masks of Power[edit]

On the mythical island of Okoto, the Mask Maker brothers – Ekimu and Makuta – forged masks for the island's villagers, some with elemental powers. However, ambitious and jealous of his brother's higher-rated craftsmanship, Makuta broke an ancient vow by forging a mask with more than one element; the Mask of Ultimate Power. Putting it on, the mask took control over him and began to destroy the island, forcing Ekimu to confront him. Knocking the mask off of Makuta's face, a shock wave from the battle rolled across Okoto and sent both brothers into an endless sleep, while their masks – the Mask of Creation and the Mask of Control, as well as the Mask of Ultimate Power – were scattered across the island. After the leaders of the six villages, the Protectors, buried Ekimu, Okoto was overrun with Skull Spiders searching for the powerful masks. On the brink of giving up hope, the Protectors send a prayer that they had heard from whispers from Ekimu's lifeless body to the skies during a celestial alignment, resulting in six powerful heroes, the Toa, to crash-land on the island. Each masters of a sacred element, the Toa – Tahu, Kopaka, Pohatu, Gali, Onua and Lewa – are quickly enlisted by the Protectors in their battle against the Skull Spiders as well as embarking on a quest to find their golden Masks of Power that are the key to unlocking their full elemental abilities. Once claimed, the Toa meet for the first time outside the ancient city of the Mask Makers. Defeating the Lord of Skull Spiders upon arrival, they venture inside in search of the resting place of Ekimu. Battling an army of skeleton warriors under the control of Makuta's surviving spirit, the Toa overcome their ranks before finding Ekimu's tomb and awakening him. However, the leader of the skeleton warriors, the Skull Grinder, has obtained Ekimu's Mask of Creation. Donning it, he defeats the Toa with ease and damages their masks, but their efforts give Ekimu the time to recreate his Hammer of Power and defeat the Skull Grinder by knocking the mask off his face. Donning his sacred mask once again, Ekimu recreates the Toa's golden masks, while they all agree that Makuta is still out there; readying for his next attack.

2016 – The Journey to One[edit]

Following the Skull Army's defeat, the Okotans are able to return to the City of the Mask Makers for the first time in millennia. The Toa, bestowed with new armor and weapons by Ekimu, begin a new task of finding the Elemental Creatures: ancient beings who incarnate the life force of the elements and know the locations of the Toa's golden Masks of Unity, as well as Makuta's Mask of Control. Finding one in each region, the Toa befriend the creatures, who lead them to their unity mask temples. Donning the masks, the creatures mount and 'unite' with the Toa and share the location of Makuta's mask with them. Meanwhile, Umarak, a hunter born from the shadows, is employed by Makuta to find his lost mask. Aided by his Shadow Trap creatures, he follows the Toa and the Elemental Creatures to the Labyrinth of Control, the secret off-shore location of the Mask of Control. Inside, the heroes dodge the maze's booby traps and enter the mask's chamber, uniting with their creatures to do so. However, Pohatu's stubbornness to unite with Ketar, the Creature of Stone, allows Umarak to ambush him and enter himself. Fleeing with Makuta's mask, the hunter gives Pohatu the ultimatum of claiming it or saving Ketar, to which he chooses the latter. Umarak later confronts Makuta and defies the claim that he was ever his servant by wearing his mask, but Makuta takes control and transforms him into a horrific beast. Now the Mask Hoarder's minion, 'Umarak the Destroyer' raises an army of Elemental Beasts created out of his Shadow Traps to attack the Mask Maker City as a distraction for the Toa, while he seeks out the lost pieces of the Mask of Ultimate Power. Realizing their enemies' true intent, the Toa and an upgraded Ekimu pursue the Destroyer to the Black Crater in the region of Stone, where he recreates Makuta's forbidden mask in order to open a portal to the Shadow Realm (Makuta's prison after his battle with Ekimu). But when Gali attempts to retrieve the mask pieces, her spirit is pulled through. In the realm, she discovers the Toa's true destiny, and just as Umarak is consumed by the portal, she returns to relay the information and unite the Toa into banishing Makuta for good. With their destiny fulfilled and power expended, the heroes return to their stars to overlook a safe Okoto, with the intent of returning should danger ever arise again.

Reception[edit]

Initially, the idea of Bionicle faced resistance from company traditionalists as the Lego Group had no experience of marketing a story-based brand of their own. The 'war-like' appearance of the characters also went against the company's values of creating sets without themes of modern warfare or violence.[4] Lego reconciled on this statement by claiming that the theme was about 'Good versus evil; 'good hero warriors' designed to combat 'evil enemy fighters' in a mythical universe, so children are not encouraged to fight each other'.[14]

The Bionicle franchise was well received over its venture and became one of the Lego Group's biggest-selling properties. At the time of its launch, one reviewer described the sets as 'A good combination of assembly and action figure'.[15] and first-year sales of £100 million.[16] Bionicle later received a Toy of the Year Award for Most Innovative Toy in 2001 from the Toy Industry Association.[17]

Bionicle's rapid success had a major impact on the Lego Company. Stephanie Lawrence, the global director of licensing for Lego, stated 'We've created an evergreen franchise to complement the many event-based properties on the children's market. An increasing number of category manufacturers want to tap into the power of the Bionicle universe, and the key for us now is to manage the excitement to stay true to the brand and the lifestyle of our core consumer.'[18]

Since its launch, toy critics have said that Bionicle has changed the way children think and play with Lego products by combining 'The best of Lego building with the story telling and adventure of an action figure'. Toy statistics have revealed that 85% of American boys aged 6–12 have heard of Bionicle while 45% own the sets.[18]

Māori language controversy[edit]

In 2002, several Māoriiwi (tribes) from New Zealand were angered by Lego's lack of respect for some of their words which were used to name certain characters, locations and objects in the Bionicle storyline.[19][20] A letter of complaint was written, and the company agreed to change the names of certain story elements (e.g. the villagers originally known as 'Tohunga' was changed to 'Matoran')[20] and met with an agreement with the Māori people to still use a small minority of their words.[21]

In the story, the reason for certain name changes was dubbed as a Naming Ceremony for certain Matoran after doing heroic deeds (though the pronunciations remain the same), an example being the name change of 'Huki' to 'Hewkii'.[22] Other names such as 'Toa' meaning 'Warrior', 'Kanohi' meaning 'Face' and 'Kōpaka' meaning 'Ice'[20] were not changed.

Music[edit]

Composers Paul Hardcastle and Simon Fuller produced the music for the Bionicle commercials used between 2001–04, which also featured in the Mata Nui Online Game released throughout 2001. An official Bionicle album – featuring music from the bands Cold and Woven and singers Rob Zombie and Kenna – from was originally planned for release in 2002, but the project was scrapped when disagreements arose between the Lego Group and the label Interscope Records.

In 2005, the band All Insane Kids released the songs 'Hero' and 'Caught in a Dream', produced and written by Morten Krog Helgesen.[23] The latter is played in the end credits of Bionicle 3: Web of Shadows. Between 2006 and 2007, artists such as The All-American Rejects, Daughtry and Niels Brinck contributed songs for Bionicle commercials. But the success of the song 'Creeping in My Soul' sung by Danish singer Christine Lorentzen for Bionicle's Barraki toy campaign led to the formation of the rock band Cryoshell, who produced music for the theme up until its original discontinuation, and in its wake released their self-titled debut album.

Music for the Bionicle films Mask of Light (2003), Legends of Metru Nui (2004) and Web of Shadows (2005) was composed by Nathan Furst. In 2012, Furst announced plans to release a soundtrack for the music featured in the films. Although the plans were originally scrapped in 2015, a film score to Mask of Light was digitally released in 2017, celebrating the film's fourteenth anniversary.[24] This was followed by soundtracks for Legends of Metru Nui and Web of Shadows later in December of the same year.[25][26] Music for the fourth Bionicle film The Legend Reborn (2009) was composed by John D'Andrea, while Mike Raznick composed the score for the 2016 television series The Journey to One.

References in popular culture[edit]

Television[edit]

  • Friends – in several episodes, the 2001 Toa Mata sets in their combiner Toa Kaita forms can be seen sporadically in Joey and Chandler's apartment.
  • Even Stevens – in one episode, Louis and Beans play with a few of the 2001 Toa Mata and 2002 Bohrok sets.
  • Malcolm in the Middle – in the episode 'If Boys Were Girls', Dewey plays with a few of the 2001 Toa Mata sets, albeit with different names given to them.
  • The King of Queens – in the episode 'Friender Bender', the 2001 Toa Mata sets can be seen in the toy store where Doug and Carrie are buying toys for Deacon's son.
  • Terminator: The Sarah Connor Chronicles – in the episode 'To the Lighthouse', John Henry plays with a few of the 2008 Mistika sets along with a Lego construct of Mount Valmai. The 2006 story is also discussed. In the later episode 'The Good Wound', Henry again plays with the sets, and asks himself why God didn't use ball-and-socket joints when he created humans, referring to the Bionicle building system.
  • Suburgatory – in the episode 'Victor Ha', Lisa finds her adopted brother hiding a 2010 Stars set and bonds with him over a love of the franchise. The 2008 story is also discussed.
  • Clangers – in the episode 'Small's New Star', a couple of Bionicle set parts are present among the junk in the Iron Chicken's nest.

Film[edit]

  • The Lego Movie (2014) – an image of the Toa Mata is shown, presenting one of the many realms in the Lego universe that Wyldstyle glosses over as one of the realms they don't need to mention, among them being Speed Racer, Lego Friends, and Fabuland.
  • The Lego Batman Movie (2017) – the words 'The Bionicle Man' are shown on a marquee, a pun on the television series The Bionic Woman and The Six Million Dollar Man.

See also[edit]

References[edit]

  1. ^Official Greg Discussion p. 198Archived April 30, 2008, at the Wayback Machine on BZPower forums, post #5922
  2. ^Faber (4 December 2015). 'Faber Files: Name suggestions from the time before time'.
  3. ^'Lego: play it again'. 17 December 2009 – via www.telegraph.co.uk.
  4. ^ abcWiddicombe, Rupert (2004-04-29). 'Building blocks for the future'. The Guardian. London. Retrieved 29 December 2009.
  5. ^'An Important Announcement Regarding Bionicle'. Retrieved 28 December 2009.
  6. ^'LEGO Bionicle'. www.facebook.com.
  7. ^C.A. Hapka, Bionicle Chronicles #2: Beware the Bohrok
  8. ^Greg Farshtey, Bionicle Adventures #1: Mystery of Metru Nui
  9. ^Greg Farshtey, Bionicle Adventures #5: Voyage of Fear
  10. ^Bionicle 3: Web of Shadows
  11. ^Greg Farshtey, Bionicle Legends #11: The Final Battle-Epilogue
  12. ^Bionicle Glatorian #06: All That Glitters
  13. ^'Archived copy'. Archived from the original on 2012-10-06. Retrieved 2012-01-26.CS1 maint: archived copy as title (link)
  14. ^Danger, Tatiana. 'Review: New LEGO Bionicle Sets Are Here to Slice and Bash Skulls'.
  15. ^Doug Cornelius. 'The end of LEGO Bionicle'. Wired. Retrieved 2010-01-01.
  16. ^Telegraph (2009-12-17). 'Lego: play it again'. The Daily Telegraph. London. Retrieved 2010-01-01.
  17. ^Business Wire (2002-04-16). 'LEGO Company to Channel Strong 2001 Performance into Aggressive Growth Strategy for North America; World leader in construction toys aims to double its Canadian business by 2005'. Business Wire. Retrieved 2010-02-08.
  18. ^ abBusiness Wire (2004-06-07). 'BIONICLE Fever Heats, Blazes Into New Categories; Key Players in Five Children's Merchandise Categories Jump on BIONICLE Bandwagon'. Business Wire. Retrieved 2009-12-26.
  19. ^'Lego game irks Maoris'. London: BBC News. 2005-05-31. Retrieved 2006-08-14.
  20. ^ abcGriggs, Kim (2002-11-21). 'Lego Site Irks Maori Sympathizer'. Wired News. Retrieved 2006-08-14.
  21. ^'Lego agrees to stop using Maori names'. London: BBC News. 2001-10-30. Retrieved 2006-08-14.
  22. ^Bionicle Encyclopedia, Scholastic 2007
  23. ^All Insane Kids, www.last.fm
  24. ^'Bionicle: Mask of Light (Original Soundtrack) [14th Anniversary] by Nathan Furst on Apple Music'. 3 March 2017.
  25. ^Nathan Furst Facebook, 8 December 2017
  26. ^Amazon.com: Bionicle 3: Web of Shadows (Original Score) : Nathan Furst: MP3 Downloads

External links[edit]

  • BIONICLE.com, Official BIONICLE Website
  • BIONICLEsector01.com, An external wiki
  • BZPower.com, LEGO and BIONICLE News
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Bionicle&oldid=919602155'
(Redirected from Voya Nui (online game))
The cover of Bionicle Legends #6: City of the Lost.

Bionicle Legends is the third book series based in the Bionicle universe. It ended in 2008 and was succeeded by a new, final 3-book series, titled Bionicle Super Chapter Books. Bionicle Legends covered the events that occurred in the storyline's 2006–2008 story arc. It follows the Bionicle Adventures series; but as Adventures is almost exclusively told in flashbacks, the events preceding those in Legends are told in the first book series, Bionicle Chronicles.

In Bionicle Legends, the Great Spirit Mata Nui is dying, and the universe will die with him if nothing is done. A new group of Toa must find the Mask of Life that can save him before it is too late, but other, more sinister groups also desire such a powerful mask for their own purposes.

The 2006 arc of Legends was adapted into the Bionicle Heroes video game.

Despite not being named as such on the titles, the 2009 book, Raid on Vulcanus was labeled as being part of Bionicle Legends on some websites. However, it was actually part of another book series, Bionicle Super Chapter Books.[1][2]

  • 2Legends
    • 2.1Plot Summary (2006)
    • 2.2Plot Summary (2007)
    • 2.3Plot Summary (2008)
  • 3Super Chapter Books
    • 3.3Journey's End (2010)

Sources[edit]

The main events of the Legends story arc are told in:

  • The Bionicle Legends books; there were originally eight planned through 2007, and the series will continued past that in 2008.[3] The titles of the released novels are, Island of Doom, Dark Destiny, Power Play, Legacy of Evil, Inferno, City of the Lost, Prisoners of the Pit, Downfall, Shadows in the Sky, Swamp of Secrets, and The Final Battle
  • The Bionicle: Ignition comic book series, distributed to Lego Club members and later published online at Bionicle.com: Issues #1-5, Issues #6 -#15.
  • The first of the 4 Level 3 Young Reader Bionicle books, which is: Bionicle: Journey of Takanuva.

The following sources provide background information and tell side stories taking place during Bionicle Legends:

  • The Bionicle: Dark Hunters guide, written from the perspective of the Hunters' leader, the Shadowed One, during the 2006 portion of Bionicle Legends.
  • The Bionicle World guide, written from the perspective of the Order of Mata Nui, during the 2007 portion of Bionicle Legends.
  • The Bionicle: Makuta's Guide to the Universe book, written from the perspective of Makuta Teridax, during the 2008 portion of Bionicle Legends.
  • The following short stories:
    • Dreams of Destruction, Gali Nuva's Blog, Into the Darkness, Dark Mirror, and Destiny War at BionicleStory.com.
    • The Kingdom short story, unlocked only by uploading the code on the back cover of the Bionicle Legends #10: Swamp of Secrets book, which can only work for a lego club account member. The short story was later released on the Bioniclesector 01 website, for everybody to read.
  • Select elements from the Voya Nui Online Game are canonical, mainly the Rahi species present on Voya Nui and the various kinds of Nektann seen.[4]
  • The Hope short story, hosted on Bioniclesector 01.

Legends[edit]

Plot Summary (2006)[edit]

Island of Doom[edit]

The reconstruction of Metru Nui is underway as the Turaga call a meeting with the Toa Nuva and Toa Takanuva. Turaga Dume and Nuju reveal their discovery. By studying the stars, they have found the Great Spirit has fallen from his coma-like state and is dying. After his death, the universe will die along with it in three days. His only chance of survival is if the Toa Nuva recover the legendary Kanohi Ignika, the Mask of Life, to save him. Dume leads the Toa Nuva underground to Toa Canisters and sends them off to the island of Voya Nui while Toa Takanuva stays behind to guard the metropolis.

On Voya Nui, the Piraka, Zaktan, Avak, Thok, Reidak, Vezok, and Hakann, arrive and masquerade as Toa. Despite their claims, it is their frightening appearance and demeanor which primarily makes the Matoran natives fall into the Piraka's plot. Thus, the Matoran survivalists are convinced, and begin the construction of the Piraka's fortress, the Stronghold, as well as temples and statues in their honor. They are also used to dig trenches for 'lava-farming' out of Mount Valmai to search for the Ignika. This makes six Matoran suspicious of their claims, and form the 'Voya Nui Resistance Team'. They watch the Piraka closely and take place in the theft of a mysterious artifact they created, a Zamor Launcher, ultimately believing they will use the weapon against them.

Meanwhile, in Metru Nui, Jaller—a Ta-Matoran and close friend to Takanuva, the Toa of Light—begins to suspect that the Turaga were hiding something from the Matoran. He and Takanuva confronted them about this but when the Turaga refusedto reveal the truth, Jaller staged a Metru-wide boycott (i.e. the Matoran all stop repairing the damage to Metru Nui)and would not end it until the Turaga tell the Mataoran what's going on.

After skirmishes with the Piraka, including Dalu's attempt to increase Avak's senses, Hakann and Avak create a monster of rock and lava to fool the Matoran, and defeat the monster, hopefully to better the Piraka's image. Using Antidermis, a mysterious substance that the Piraka have found on the island, Zaktan creates a Zamor Sphere to test upon a Ta-Matoran subject named Dezalk, which makes the Matoran obedient and loyal, sending him to assemble the Matoran where the Piraka enslave the Voya Nui Matoran save the resistance team. Meanwhile, the Toa Nuva arrive, and despite the Resistance Team's intervention, are surprised and defeated by the Piraka after a fierce battle. Zaktan commands their tools and Kanohi are to be stripped, and the Toa Nuva to burn in Mt. Valmai. During this time, Balta, in an attempt to steal a Zamor Sphere, traps himself in a cave.

Back on Metru Nui, Jaller organizes a labor strike until the Turaga divulge the Toa Nuva's sudden disappearance, believing the Matoran have been protected too closely for far too long. Turaga Nokama meets with Jaller secretly to reveal the truth about Mata Nui and the Toa Nuva's mission.

Dark Destiny[edit]

On Metru Nui, Turaga Dume holds a conference with the Turaga. He reviews the events of the previous meeting and confesses his doubts on the Toa Nuva, who have not returned with the Ignika. More importantly, he accuses the Turaga of revealing this, as Takanuva and Jaller recruited 5 of the breavest Matoran to mount a rescue mission; the team departed the night before, vanishing into the Underwater Chutes of Le-Metru. Nokama confesses, and the Turaga are forced to wait as Takanuva is not available to dispatch. At the same time, Takanuva, Jaller and the other 5 Matoran emerges from a Chute onto a land bridge.

To get the latest Windows 10 driver, you may need to go to website to find the driver for to your specific Windows version and device model. Step 2 - Install Your DriverAfter you download your new driver, then you have to install it. It is a software utility that will find the right driver for you - automatically.Lexmark updates their drivers regularly. Lexmark x3550 printer driver download They add hundreds of new drivers to our site every day.Tech Tip: If you are having trouble deciding which is the right driver, try the.

Takanuva attempts to unsuccessfully persuade Jaller to return to Metru Nui and let him continue the mission, and scouts ahead up a tunnel. When he uses his Light powers to illuminate the tunnel, he finds his Light powers are disabled in the tunnel, and becomes disoriented and confused. After a while, the Matoran team decide to enter the tunnel, their Lightstones fail, and they link themselves with cable and continue to talk to ensure they would not become separated.

Matoro, one of the six Matoran, is worried as Nuju said the way to Voya Nui was through a 'land of the dead', but is ignored. He then no longer hears his allies' voices even when he shouts, and stumbles in the darkness. He feels a hand grab out to him and helps the figure to his feet, and continues to follow the cable, where the Matoran and Takanuva await. The figure is no longer in the tunnel, and is revealed to be an extension of the Kanohi Ignika. They continue down a long strip of land, with a stone archway far away.

Jaller offers if anyone wants to turn away do so now, but no one declines. Hahli wonders about Takanuva and Teridax, and if Teridax's defeat was intentional, and Hewkii finds a Kanohi Suletu, Takanuva acknowledging its existence by wearing the Kanohi and listening on Hahli's thoughts. The team sets down close to the Archway, Jaller standing guard as the Matoran slept. Jaller questions Matoro's attitude after they escaped the tunnel, but they are interrupted by Takanuva sighting a Matoran in the archway, which awakens the others. They continue toward the Archway, Takanuva explaining that the Matoran disappeared before contact was made, and he attempts to pass through the Archway only to be repelled, along with the power of light.

The Matoran pass through the Archway, but are unable to get back. Hahli warns them from a tablet she found, describing that 'This is a realm of shadow .. of famine and plague and blight .. This is a world of darkness .. and there is no place for light.' Sadly, Takanuva is forced to depart for Metru Nui again and the Matoran continue onward, with a message to update the Turaga and not send any assistance. The team continues up a mountain, and are met by eight Manas. They are led into a canyon of Matoran in various states of disrepair. The land is desolate, waterfalls of dust, volcanoes of hot ice, thunderless lighting and thunder-producing water. The ground screams as they walk past stone statues of Matoran and the un-repaired Matoran follow them. They are led to an armored being, with a horrific patch-work mask and chains of fire. His name is Karzahni, the ruler of this land named in his honor.

Hahli remembers this place from the Turaga's tales, where 'lazy' Matoran were sent. Karzahni describes a hundred thousand years ago, Matoran of laziness and disrepair were sent here, and when the team mentions Mata Nui would not accept such a place, he is confused. The Matoran then confiscate the Matoran's supplies and tools (to strip their identity), and when asked for their masks, Jaller refuses, knowing that his Kanohi Hau was belonged to the late Toa Lhikan. He is forced to carry out his wishes when Karzahni gives him a vision of an alternate future where Takua dies.

The Matoran are re-purposed, Hahli works with Karzahni. As the Chronicler, she educates him in the events of the past hundred centuries. The other Matoran are put to work in the furnaces, where they meet an Av-Matoran who resided there before the light-barrier Archway was constructed. With his mind broken, he rambles about his previous identity, working in a 'world that feeds the world' where he constructed the Toa Canisters. He reveals a set where hidden in Karzahni, and despite his warnings that Matoran would not survive the journey, they journey underground to them. Karzahni tries to stop them, but when Matoro goads him, he gives a vision of the death of the Great Spirit and its effects. The vision is so appalling that the tyrant hesitates, and Jaller's team escape for Voya Nui.

On Voya Nui, the Piraka carry the unconscious Toa Nuva to Mt. Valmai, but an eruption stops them from doing so, and they flee. The Toa Nuva regain consciousness in time to save themselves. After recovering, the run into the Voya Nui Resistance Team, but the group believes them as threats as well, and they attack the Toa Nuva, who refuse to retliate against that which they chose to protect. Gali Nuva is driven insane when Dalu enhances her sight, and flees from the area, coming into the custody of Axonn, who heals her and frees Balta from the cave. The two return to the conflict and the Toa Nuva and Matoran ally, and they journey for the Piraka's Stronghold to find the Nuva's Kanohi and tools.

Meanwhile, Zaktan is furious upon the Toa Nuva's survival. He reveals the Piraka's seventh member, Vezon, briefly, and sends Thok to work the Matoran harder, as the volcano had slowed after the eruption. Zaktan later meets with Brutaka, and Hakann overhears. He fires a Zamor Sphere at the titan, which only appears to make him stronger. He follows the gold and blue armored warrior, and strikes a deal that if he can control the Zamor Spheres, he can grant them to Brutaka, they too journey to the Stronghold. Coincidentally, Avak and Thok, searching for the Toa by the green belt of Voya Nui, realize the Ignika must be hidden there, and conclude Zaktan was using Mount Valmai as a diversion. They retreat to the Piraka Stronghold to confront him.

A battle begins within the Stronghold between the Piraka. Reidak attempts to enter the Stronghold and encounters the Toa Nuva, accidentally aiding them in getting inside. The Toa Nuva recover their tools and masks. Zaktan once again resumes control of Brutaka, offering the secret of Antidermis. Brutaka defeats the Toa Nuva and the Matoran, and he takes the Toa into his custody. The Piraka, whose loose alliance is now on the verge of being completely broken, interrogate the Matoran.

Just offshore from Voya Nui, the transport pods carrying Jaller and the others arrives just as the mysterious Red Star shoots a bolt of energy at the canisters. The bolt splits into six and strikes them. When the Matoran emerged, they were no longer Matoran, but Toa.

Power Play[edit]

From afar, Axonn watches the defeat of the Toa Nuva and the Voya Nui Resistance Team. He reflects upon how they ended up there. Axonn and Brutaka are part of an organization named the Order of Mata Nui, devoted to the Great Spirit. They were assigned to protect the Kanohi Ignika on Voya Nui, unfortunately, Brutaka lost faith within their mission, as Voya Nui separated itself from the Southern Continent and the Great Cataclysm. Soon, Brutaka betrayed his mission to ally himself with the Piraka to ultimately steal the Kanohi Ignika.

Brutaka, as well ponders his history, while aiding the Piraka in interrogating the Voya Nui Resistance Team, and when Dalu attempts an escape, he saves her from a Doom Viper. He leaves, troubled by his choices. After the incident, Garan is questioned, and the Piraka are troubled by the sight of six Spirit Stars, specifically the Toa Inika's. Vezok attempts to throw him in a crevice of lava, but he is rescued by the Voya Nui Resistance Team.

Meanwhile, the Toa Inika start to figure out their next move; noting especially odd things about their transformation like glowing faces and living masks. They end up triggering their mask powers, causing chaos as Nuparu flies uncontrollably, Kongu can't keep from hearing others' thoughts, Matoro's spirit is separated from his body, and Hahli seems to be talking to thin air. As they regain control, Matoro reports that he saw the Matoran, and the Toa agree that they need to meet them and figure out what's going on in this island.

After a scuffle with Vezok, the Toa meet the Matoran rebels and compare notes on what they know. Armed with Zamor Launchers built by Velika, they split up into three groups: Jaller and Hahli go to free enslaved Matoran, Hewkii and Matoro go visit Axonn, and Kongu and Nuparu sneak into the Piraka stronghold to search for the Toa Nuva. While Jaller and Hahli's mission has no problems; Hewkii and Matoro find Axonn badly injured by Brutaka, telling them to stop his former partner even if it means killing him. Worse, Kongu and Nuparu are discovered and faced with all six Piraka and Brutaka.

Thankfully, the other Toa arrive just as the battle starts and Hewkii is able to bury Brutaka under a pile of rock, taking him out of the fight temporarily. While the Matoran search the stronghold for the Toa Nuva, the Toa Inika, thanks to their unique mask powers and unpredictable fighting style due to their recent transformation, begin taking the Piraka out one by one. But the tides turn when Brutaka begins to dig himself out: Hakann enacts the plan to steal Brutaka's power for himself, Avak, Reidak, and Thok—but he intended to take it all for himself, and only quick action by Thok allowed him to take a share of Brutaka's power as well. The two quickly use their new strength to turn on the others, with Hakann knocking them all out with one superpowered mental blast.

When everyone comes to, they realize that Hakann and Thok had forced the weakened Brutaka to reveal the location of the Mask of Life. Axonn arrives and begins to go after the two Piraka, but Jaller tells him to swallow his pride and let others help, to which Axonn agrees. Realizing that the best way to stop the two is to return Brutaka's power to him and that the Piraka are the only ones who know how to do that, the two groups form an uneasy alliance. While the Piraka work on the Zamor Sphere that will depower Hakann and Thok, Axonn warns Jaller of the mask's guardians and hands him a glowing Zamor for 'protection'. At the same time, the Matoran are continuing their search, and they find records of Voya Nui's history - it was long thought that many were lost when some of the land sank underwater, but these records say that they may still be alive underwater as a prelude to the Mahri Nui story.

Meanwhile, Hakann and Thok have begun to turn on each other. The resulting destruction makes them easy to track, and the Toa Inika and other Piraka quickly arrive on the scene (Axonn chose to stay behind). Though most of the Piraka are taken out of the fight early, Hakann and Thok are soon put at a disadvantage by the Inika. The two call a truce and launch a combined attack, but at the same moment Hewkii hits them with the specially prepared Zamor. As a result, both sides fall unconscious from their enemies' assault; leaving only Zaktan standing. By the time the Toa Inika awaken, the Piraka are already up and gone, headed down a staircase that leads to the Mask of Life. Agreeing that they can't wait for reinforcements, they quickly follow.

Legacy Of Evil[edit]

This portion of the storyline describes the Piraka's history, involvement in the Dark Hunters and subsequent betrayal and the events leading up to their journey to Voya Nui, described by Zaktan's experiences and tales of the Piraka, 'a legacy of evil'. The book was initially proposed to come with a Piraka Lego mini-figure.[5]

7,000 years prior to the events of BIONICLE Legends:

Vezok and Hakann, two Skakdi, raid a Toa fortress in search of an artifact. As Hakann creates a fracas to distract the Toa, Vezok finds the artifact, a tablet named the Makoki Stone, with barely discernible writing detailing the Brotherhood of Makuta, in the event that they would rebel. They depart the Fortress and are captured by the Dark Hunter 'Ancient', who confiscates the artifact and recruits the Dark Hunters along with four Skakdi, Zaktan, Avak, Thok, and Reidak.

5,000 years prior to the events of BIONICLE Legends:

Zaktan leads his Skakdi peers (minus Avak) in an unsuccessful maneuver to overthrow the Shadowed One, but are confused by the transforming walls of the fortress. The Shadowed One attempts to execute Zaktan for his treacherous leadership of the plot, but his disintegration vision instead transforms Zaktan into a mass of sentient protodites.

4,000 years prior to the events of BIONICLE Legends:

In a blackmail scheme, the Shadowed One sends Reidak, Vezok, and Avak to free the Kanohi Dragon from imprisonment in the seas around Metru Nui, leaving the Rahi to rampage upon the city. When the trio meet with Turaga Dume to offer protection in the event the Dark Hunters' are allowed to establish a base, he declines. Therefore, Vezok attempts an assassination, but is unsuccessful due to the arrival of Toa Lhikan and his Toa Mangai team. The Toa eventually defeat the beast and deport it to Xia, where Roodaka awaits its arrival.

3,000 years prior to the events of BIONICLE Legends:

Punch home design free. If you've ever dreamed of being an architect or landscape designer, this software may be tailor-made for you. The program offers a suite of extraordinarily intuitive tools to help design a home.

The Toa/Dark Hunter War, beginning as a result of Dume refusing to establish Dark Hunter bases within Metru Nui, is well underway. Hakann oversees Nidhiki's betrayal and Lhikan overhearing the matter. He bargains with the Toa of Fire, Nidhiki for the Makoki Stone which Lhikan guarded long ago. He agrees, but six months later, the Dark Hunters have it within their possession again, split into six, and auctioned to the Brotherhood at a profitable price. Roodaka then mutates Nidhiki into an insectoid being, dooming him to a lifetime with the Hunters.

250 years prior to the events of BIONICLE Legends:

Zaktan, Thok, and Reidak guard Odina against the Brotherhood during the Dark Hunter/Brotherhood War. As the Hunters' are occupied with an unsuccessful Brotherhood attack of Rahkski, Exo-Toa, and Visorak, Zaktan learns from Roodaka the base was initially in the possession of the Brotherhood. Zaktan investigates the matter and uses his protodite abilities to find an entire record of the Brotherhood and their Plan. Zaktan vows to use this knowledge to his nefarious ends.

One month prior to the events of BIONICLE Legends:

Zaktan recruits his five fellow Skakdi and rebel against the Hunters. Now rogue, they investigate Teridax's lair after his supposed death, which happens just as the Matoran arrive in Metru Nui. Hakann discovers the Spear of Fusion, and uses it on Vezok, dividing him into two beings, Vezok and Vezon (the latter taking his name as Vezon means 'double' in Matoran). They encounter Teridax's essence as 'Antidermis', who subconsciously plants in their minds the ideato go to Voya Nui for the Kanohi Ignika. The seven escape the lair as his Mana Ko come after them. They flee to the island of Mata Nui after Vezon gives them the slip, and find the Toa Mata's Toa Canisters, bringing them to the beach. Avak and Zaktan chart a course to Voya Nui and Zaktan informs the Piraka to masquerade as Toa on their arrival. Hakann uses his heat vision to create a small puncture in Vezok's canister as they depart, although this act fails to kill him.

Present:

The Piraka continue down the hall of 777 stairs to the Kanohi Ignika, and surmise that Vezon awaits them as they found another Toa Canister upon Voya Nui on their arrival. Zaktan lets Hakann lead the way, as he is plagued by the laughter of Teridax within his mind. Meanwhile, Avak discovers Hakann cowering in a corner, his armor gleaming with intense heat.

Inferno[edit]

The passages to the Kanohi Ignika's chamber are littered with traps and tests to keep the mask out of the wrong hands. The Piraka quickly face their greatest fears in the form of the mythical monster Irnakk. Only Zaktan's willingness to end his own cursed existence and everyone else's lives, thereby eliminating the fear that brought Irnakk to life and sustains him, allows the Piraka to pass the test and continue. In a later test, the Piraka fail due to their inability to trust one another; while they escape the resulting deathtrap they end up exposed to something that begins changing them..

Meanwhile, the Toa Inika have their own tests to worry about. They soon come across a group of enemies that they had fought in their former Matoran lives, including a Rahkshi Turahk that had once killed Jaller during his search for the Toa of Light. Jaller is able to overcome this disturbing memory, but like all the other Inika, his powers go out of control and end up killing his opponent. Adding to their shame and grief at being killers, the bodies change to look like their old friends, the Toa Nuva. While worried that such things could happen again, they decide that the stakes are too high to abandon their quest. However, before the Toa Inika go on they turn to take one last look at the slain Toa Nuva, only to see that the bodies had disappeared. They then realise that the dead Toa Nuva, as well their earlier foes, were merely illusions.

In their next test, the Toa Inika are trapped and told they must sacrifice one of their own to continue. With his last death still on his mind, Jaller is distracted long enough for Matoro to volunteer himself, on the grounds that he as a translator has less to offer their mission than the others and becomes another foreshadow to the Barrakki story. This sacrifice is accepted and Matoro is disintegrated - only to be re-formed moments later, as the willingness to die for the cause was what was important, not the death itself.

After this, the Toa Inika face Umbra, a guardian of the mask who uses super-speed to attack. Matoro is once again key to passing the test, as he uses his ice power to make Umbra slip and crash. As Umbra turns into a beam of light and becomes even faster, he eventually hits the ice and rebounds around the frozen cave until he is knocked out, making it easy to obtain the mask.

As both groups converge on the Mask of Life, the Piraka are a little bit ahead and they set an ambush, with the Toa Inika ending up trapped and delayed. The Piraka enter the mask's chamber to find that Vezon had arrived far ahead of all of them, and has since been fused to a Fenrakk spider and to the Mask of Life itself. As the Piraka prepare to take the mask by any means necessary, Vezon uses his spear to fuse Vezok and Reidak together, ordering the resulting beast to crush the others. By the time the Inika arrive, Vezok and Reidak are back to normal and all six are knocked out.

While all this is happening, Brutaka wakes up in the Piraka's stronghold under Axonn's watch. While Axonn extends an offer of friendship to his old partner, Brutaka rejects it and attacks. In the course of the battle, he tries to get an edge by summoning a dimensional gate to warp Axonn away. Eventually, Axonn accepts that Brutaka will never be redeemed, and he becomes unstoppable in his anger. Brutaka tries to get to the Piraka's antidermis, which could enhance his strength, but Axonn shatters the vat before blasting Brutaka into unconsciousness. Once this is done, Botar arrives to banish Brutaka for his crimes, though Axonn still expresses hope for his redemption. After all leave the stronghold, Krahka and Tahtorak use Brutaka's portal to escape their exile (which began a thousand years ago in Bionicle Adventures).

As the Toa Inika fight Vezon and Fenrakk, the latter's ability to absorb kinetic energy is proving too much for the heroes; even when the Toa figure out how to weaken the two without hitting them, Fenrakk can just tap his leg on the ground to regain his and Vezon's strength. Eventually, the Toa are able to drive Fenrakk towards the chamber's lava, and Vezon surprisingly encourages him to dive in. As Jaller prepares to go after the mask, Vezon reemerges, with his steed evolved into an even more formidable dragon called Kardas. Needing a plan of attack other than direct assault, the Toa guess that the Mask of Life may have life and thoughts of its own, and Kongu attempts to use his Mask of Telepathy to read the mask's mind. He finds that the mask has grown to despise Vezon, and would happily abandon the madman in favor of a new, nobler guardian - Matoro. When Vezon learns of this he becomes enraged, allowing Jaller to use Axonn's Zamor Sphere. The sphere freezes Vezon and Kardas in space and time, allowing the mask to be removed safely.

Unfortunately, the Piraka have recovered by now, and they aren't about to let the mask go without a fight. But the mask has other plans; as Kardas makes Matoro lose his grip on it, it flies away towards the surface. As the Toa Inika are able to get a small head start following it, Vezok is dead set on re-fusing with Vezon; but the other Piraka smash the Spear of Fusion to ensure that Vezok will never be whole again.

Back on the surface, the Mask of Life dives into the sea. Hahli tries to follow it, but the depths become too deep for her to handle. As she loses consciousness, a Mahri Nui Matoran dives from below and helps her up to the surface, though at the cost of his own life. Before passing on, he pleads with the Toa to help a city beneath the sea.

But in the midst of the Toa Inika's mourning the Matoran, they are reunited with all their friends: the Matoran had succeeded in freeing the Toa Nuva, and Axonn is there as well (Botar had just left after talking to the Nuva). While the Inika worry that the Nuva will take over the mission to save the Great Spirit, the Nuva recognize that this mission is the Inika's destiny and give them their full blessing. Axonn also declares his intent to be the Matoran's guardian; openly instead of secretly this time. The Piraka, watching from afar, decide that taking on twelve Toa and Axonn would be suicide; opting to bide their time.

Soon afterward, the Toa depart on their new missions which are revealed on the web: the Toa Nuva go on a mysterious quest that they have not told the Inika about, and the Toa Inika enter a secret passageway (opened by Axonn) leading to the underwater world where the Mask of Life now resides..

Plot Summary (2007)[edit]

City of the Lost[edit]

Far beneath the ocean surrounding Voya Nui, the sunken city of Mahri Nui survives surrounded by mysterious predators. As its Matoran plan the defenses for the month, an inventor named Defilak suggests a scouting expedition to learn more about whatever is preying on Mahri Nui. As he does this, the sentry Kyrehx finds and claims a sinking Kanohi mask, never aware that she is being watched..

By the time Kyrehx brings the mask to the planning meeting, it has already been adjourned. She instead seeks out someone knowledgeable about Kanohi, but is soon caught and attacked by the very seaweed beneath her feet. She is saved from the plants by Dekar, and she is happy to pass the strange mask off to him.

Meanwhile, Defilak has gathered a crew for his home-built submarine: Gar, Idris, and Sarda. As they descend into unknown territory, they are soon attacked and trapped by a school of Takea sharks, who are led by a bigger, shark-like being who is named Pridak. After the submarine is destroyed, Pridak demands the Mask of Life from the crew and throws Sarda to the sharks when they claim ignorance. He explains that he is a Barraki, one of six warlords banished to the Pit millennia ago for their crimes. Sarda is subsequently saved by the arrival of Toa Lesovikk.

The other Barraki, however, have their own plans concerning the mask: Takadox has Carapar kidnap Kyrehx, and from her tale realizes that the mask is the legendary Mask of Life. He also sends Carapar to return Kyrehx and stop Ehlek, who has gathered his venom eel army and launched an all-out assault on Mahri Nui.

In the meantime, Dekar has found that every enemy he fights has become immortal and invincible. Realizing that his and Kyrehx's strange curses come from the mask, he decides that it is too dangerous to exist. When Dekar tries to destroy the mask - as the remaining two Barraki, Kalmah and Mantax close in on him - it defends itself by enlarging a nearby venom eel to giant size.

The eel begins to attack everything in sight. As Defilak, Gar, and Idris use the chance to escape from Pridak and his sharks; Ehlek and Carapar take the opportunity to snoop around Pridak's lair, where they find a newcomer to the Pit - the mutated Brutaka. Takadox tries to hypnotize the eel into submission, but it becomes distracted by sounds in a long cord of stone that reaches to the surface and it knocks Takadox far away. Dekar, now with a healthy respect for the mask, cautiously touches it and is given a vision of its history, along with the revelation that the Pit's waters are eroding it away and damaging it.

By this time, Pridak has gathered the Barraki, with Brutaka in place of the missing Takadox. As they confront Dekar, Brutaka demands he hand over the mask, swearing that an Order of Mata Nui member such as himself would never let the Barraki have it. When Dekar refuses, saying one who should have the mask would have claimed it himself, the Barraki mock Brutaka for his 'lies' about an Order and command a giant squid to drag him off. They then step over to Dekar and take the mask from him, causing it to release a blinding light.

Prisoners of the Pit[edit]

Meanwhile, the Toa Inika are inside the Cord locked in combat with the Zyglak. The light hits them, and they are transformed into the Toa Mahri. At the same time, Dekar is transformed into a duplicate of the former protector of the Pit, Hydraxon.

At the same time the Barraki deliver the damaged Kanohi Ignika to Nocturn to keep it safe, the Toa Mahri knock the 300-foot (91 m) venom eel unconscious, and head for Mahri Nui. However, the Matoran there are frightened and uncertain about the new arrivals, and open fire on the Toa. Toa Mahri Kongu then creates a gust of wind to blow Defilak out of the air bubble, while Toa Mahri Hahli creates a whirlpool, trapping the Matoran. Then Hahli releases him, and states that if she wanted to harm him, she would have done so. Still needing to be convinced, Defilak asks five of the Toa Mahri to rescue Matoro. Arriving at the fields, the other Toa Mahri are captured by the Barraki, and attempt to lull them into a false sense of security by masquerading as Toa sent to the Pit for incarceration. Matoro is captured by the newly reincarnated Hydraxon.

Hydraxon takes Matoro to the Pit, where he his placed under the watch of the guard robot Maxilos. Matoro's predicament worsens when he learns that Maxilos has become the new body of Teridax, the Makuta of Metru Nui. Teridax frees Matoro, forcing him to ally with him without revealing his identity to the other Toa Mahri. The others, taken to prison caves by the Barraki, escape through the use of their new mask powers; Kongu's summons a giant sea creature, which ends up getting into a battle with the revived 300-foot (91 m) venom eel. All the Toa Mahri then return to Mahri Nui, where the others are introduced to Maxilos. Honored by Defilak by being offered the group name Toa Mahri, the six and Maxilos set out to divide the Barraki against each other. Luckily, their efforts prove successful, and the Barraki and their armies begin clashing. Afterwards, however, the Toa are shocked to learn that Mantax's army of rays is approaching Mahri Nui with Hahli at its head.

Meanwhile, Hydraxon had just defeated Nocturn, who had been entrusted with the Ignika by Pridak. He approached the Mask of Life, conflicted as to whether take someplace secure (his first instinct) or destroy it (unconsciously triggered by Dekar's memory). He eventually decided to destroy it and opened fire.

Downfall[edit]

Meanwhile, as Hydraxon tries to destroy the Ignika, the mask is knocked out of the way by Hahli, and Mantax quickly grabs it. After the Toa Mahri reunite with Hahli, they learn from Matoro that they need to destroy the stone cord linking Voya Nui and Mahri Nui and save the Matoran of both islands from the resulting crash. To do so, they travel back up through the cord and hide the Matoran of Voya Nui and Mahri Nui. However, they deal with the Piraka (now mutated into snake-like forms), before being saved by Axonn, who hides the Matoran in caverns on Voya Nui. Before the Toa Mahri leave, Axonn provides them with a living vehicle, the Toa Terrain Crawler, to take them back to Mahri Nui. In time for the battle, Jaller burns Mantax severely, causing him to drop the mask for the Toa to retrieve it when Hydraxon interferes. Hewkii confronts and fights Gadunka, and quickly defeats him by sending volts of electricity into him. Matoro Mahri soon finds Maxilos and freezes him, but is soon set free due to a blast of fire from Jaller that missed Hydraxon. Maxilos and Spinax, now a team, fights Hydraxon, while the Toa get ready to destroy the cord. Before they can, however, Gadunka returns with new allies. The 300-foot (91 m) eel, and the monster Kongu summoned. After a 40-second battle with them, they destroy the cord, bringing Voya Nui crashing down onto Mahri Nui, just as the Barraki come. Matoro feels the mask being pulled in the wake of Voya Nui when suddenly, every creature stops, feeling cold inside. Matoro then looks at the now grey mask, and proclaims that the Great Spirit has died.

Knowing that a moment cannot be spared, Matoro leaves his fellow Mahri, and quickly swims with Voya Nui to its place of origin. Meanwhile, the furious Barraki arrive, and have an all-out battle against the five remaining Mahri, and plot to send their armies after Matoro. Meanwhile, Hydraxon, seeing all that has happened, discovers a destroyed Maxilos, with the Spirit of Teridax missing (which will rock the foundation of the Toa's lives once they discover where he is). Matoro beats Voya Nui and descends into the Universe Core, nearly being crushed by the landmass above. There, the sentient Ignika speaks, and informs him to don the Mask of Life, which Matoro accepts as his destiny. The entirety of his life, from Matoran to Toa, flashes, and Matoro realizes that this was where he must be in the end. However, he used his last bit of will to save his friends. His body is then transformed into fierce raw energy, and revives the Great Spirit Mata Nui in a massive explosion.

As the battle between the Toa Mahri and the Barraki rages, a sudden change of events occurs; the Mahri are instantly transported back to Metru Nui, able to breathe air, where Turaga Vakama awaits, informing them of Matoro's deed and of his death. But in their hearts, he will never be truly gone, he is now part of the universe, having transcended to a higher state of being.

Meanwhile, the Toa Nuva are sent to Artakha, a paradise island, and are given new armor, masks, and weapons. Artakha then teleports the Toa Nuva to Karda Nui, telling them to fulfill their destiny and to wake Mata Nui.

Plot Summary (2008)[edit]

Note that the events of Shadows in the Sky, and Swamp of Secrets both take place at the same time, with the exception of the second part of Swamp of Secrets.

Shadows in the Sky[edit]

One week before the ending of Downfall, in Karda Nui, Tanma and Gavla were assigned to adjusting the 'Scare-Rahi' (apparently a scarecrow-like object used for keeping away flying Rahi from the Matoran village) when Tanma noticed a large black flying creature heading for where Gavla was. When he went to help her, he discovered that she was different. She had been hit with a leech-like creature, and mutated into a monstrous form. She had become the first of the Av-Matoran to have her light drained and become a Shadow Matoran.

In the following week, Kirop, the leader of the Av-Matoran, became corrupted, along with many others. Even Radiak, hero of the Av-Matoran, succumbed to the attack of the enemies, who Kirop revealed to be members of the Brotherhood of Makuta before his corruption. All of the Av-Matoran villages fell save one, where the remaining uncorrupted Matoran were sheltering at the time of Mata Nui's death.

Minutes after the tragic event, Tanma noticed a white Toa falling down the waterfall and there was suddenly a gigantic explosion of light, blinding the three attacking Makuta (Antroz, Vamprah, and Chirox) and bringing the Great Spirit back to life. Likely Tanma ordered all the other Matoran to duck and close their eyes.

A few hours later the Av-Matoran waged a battle against the Makuta and the Shadow Matoran in the sky. And as they did so, the Toa Nuva arrived in Karda Nui, teleported there by Artakha from the island with the same name.

As soon as the Toa Nuva Arrived, Pohatu rush to engage the Makuta in battle. Wise Onua was the one that noticed that the bat-like Makuta were blind. The Toa helped the Matoran finish the fight and regrouped at the village, where they began to remember that they once lived in Karda Nui. They discovered the use of their new weapons, which they named Midak Skyblasters. (Midak was the name of a strange Onu-Matoran of Metru Nui who liked the light despite being able to see better in the dark, and Toa Nuva Lewa had always wanted a weapon called a 'Skyblaster', and none of the other Toa cared to object, thus the name was created.)

Meanwhile, in the Makuta's Shadow Leech hive, Mutran and Vican were working on a new experiment, a Rahi that could turn into a liquid when disturbed. Mutran 'kept slipping in it' and ordered Vican to get rid of it. He kicked it out of the hive and it fell into the swamp below. Vican decided not to tell Mutran that the creature 'doesn't fall, it flew.'

Vamprah arrived at the hive and forced Mutran to come to the main Makuta lair to create a flying Rahi to take Vican to Destral to summon Icarax. He created a part-Rahi and part-Matoran creature, and sent Vican off to Destral.

Back at the Av-Matoran's village, the Toa Nuva learned of Matoro's death from the Av-Matoran's description of the events leading up to the blinding flash of light. From this they realized that the Mask of Life that Matoro was last seen with was probably in the swamp below. Tahu, Gali, and Onua departed for the swamp and Lewa, Pohatu, and Kopaka stayed to defend the Matoran. Tahu leading one group and Kopaka leading the other.

Later, an Av-Matoran who looked up to the Toa, named Solek, approached Kopaka and gave him part of an object called a Keystone. It was a tablet detailing how to awaken Mata Nui from his endless slumber, but it had been broken into six pieces. According to Solek, the Makuta held two pieces (one held by Kirop), and the locations of the other three were unknown. Kopaka, understanding all that these Matoran have been through, spoke kindly to him and gave him inspiration for the battle to come, using how Takua became a Toa as an example. It was then that Kopaka learned that Solek knew Takua.

The next day, Lewa happened to knock Kirop out of the sky in battle. Kopaka captured him and with Lewa's help, led him to believe the Toa would be launching an attack on the Shadow Leech hive in a few hours. Kirop found a way out and escaped to the Shadow Leech hive, exactly as the Toa had planned. They followed him, along with Tanma, Solek, and another Av-Matoran named Photok.

In the swamp at the bottom of Karda Nui, the Mask of Life pondered whether or not to create some more guardians for it. But recalling the failures of others like Hydraxon and the gigantic Venom Eel, it decided to create a body for itself, so it could have friends like its former guardian, Matoro.

It also created itself a Skyboard. It flew into the skies above and began silently following Kopaka and the others as the trailed Kirop. He (now considering itself male) proved itself by saving the Toa from a hostile flying Rahi by speeding up its life, killing it. The Toa did not notice another flying Rahi escape through the Makuta's portal into Karda Nui, with Vican riding it, heading for Destral.

When the Toa arrived in the Shadow Leech hive, they found no leeches, and just Mutran instead. Kopaka and Solek hung back to take on Mutran, while the others headed further into the hive, which seemed to be bigger on the inside than it was in the outside. They reached a dead-end, and when they turned around to see if Toa Ignika was still behind them, they found that in his place was a gigantic monster. Without worrying about whether it was hostile or not, Tanma (and the others soon afterwards) jumped into battle.

They did not realize that this was an illusion put up by Mutran, and that this monster was actually Toa Ignika. Confused and enraged as to why the Toa were attacking him, he decided to use his Life powers to kill the Toa and their Matoran friends. But eventually the illusion faded and the Toa were able to disrupt Toa Ignika's attack.

Meanwhile, Mutran had attempted to tear Kopaka's mind to pieces, and Kopaka led him to believe he had succeeded, until eventually he turned the tides of the battle and froze Mutran in a blast of ice and snow. It was then that Antroz, Chirox, and Vamprah arrived and quickly defeated Kopaka and captured the heroes. The Toa were chained to a wall, and the Matoran were left in another chamber. Antroz warned the Toa that if they made one hostile move, he would send a mental message to Vamprah and Chirox who were with the Matoran to immediately kill them.

Pohatu collapsed the floor below the Makuta and used his Mask of Speed to race to the chamber with the Matoran before Vamprah and Chirox killed them. He returned with the Matoran, and the Makuta not far behind. Pohatu shared his mask power with the others and the heroes sped around the chamber too fast to be seen and then escaped. Toa Ignika, using his life power, destroyed the organic stone cord holding the hive up and causing it to fall into the swamp.

Vican arrived on Destral before long, and delivered the message to Icarax, who was now wearing Makuta Teridax's Mask of Shadow and sitting on his throne. Though enraged that Antroz was giving him orders, Icarax decided to come and them ordered Vican to tell Antroz that Icarax was not to be ordered around.

By the time Icarax had arrived, the final battle had begun. The Makuta laid siege to the Matoran village..only to find that there were no Matoran there. The Toa Nuva and the Matoran were in the Makuta's base, searching for the third keystone.

When the Makuta went after them, a battle occurred. In the end, Mutran used the equivalent of a Nova Blast of Shadow. Icarax had earlier sent Antroz into the swamp, and Toa Ignika had made Icarax into a biomechanical being once more by de-evolving him. And after the Nova Blast, Chirox, Vamprah, and Icarax were nowhere to be found.

The Toa withstood the blast, and Mutran was forced to surrender. The Toa headed into the swamp to meet up with their friends.

But elsewhere, Makuta Teridax's energy floated through an unknown location..a location that would 'rock the Toa's universe' to discover. It was a place heavily guarded, but Teridax easily crossed, having no body and being only a cloud of energy. He located his goal, a carving of a Kanohi Hau, and set about his final goal, to accomplish his destiny.

Swamp of Secrets[edit]

Meanwhile, Takanuva was patrolling the beaches of Metru Nui. He begins wondering if things would have been better for Matoro and Toa Mahri if he had been there. A dark thought flutters in his head for a moment, but he quickly expels it. Pushing forward with his mental energy, Takanuva picks up a picture of a Dark Hunter in the Archives. The Toa of Light races toward the Archives in Onu-Metru, but he is taken by surprise at the sudden attack of a Shadow Leech. After a struggle to get it off, he succeeds, but not before being halfway drained of his light and knocked unconscious.

Takanuva wakes up in a room in the Archives where the Onu-Matoran bring dead Rahi bodies for inspection. Illuminating the cave, he notices two Toa standing over him, one Toa of Water, and a Toa of Sonics. The Toa of Water calls herself Helryx, while the Toa of Sonics is Krakua. She explains that they have a message that Takanuva must deliver to the Toa Nuva. Before he leaves, though, Helryx latches her 'pet' Kratana onto Takanuva's Kanohi so he can learn of the past.

Meanwhile, the other three Toa Nuva land in the Swamp of Secrets. They decide to split up, and Onua comes across a giant Nui-Kopen. Slamming it with his fist, it falls into the swamp water, and emerges as a completely different looking creature with tentacles. Before it attacks, Onua's body suddenly does not listen to his will, and he witnesses a yellow Makuta approach him. Bitil explains that his Nynrah Ghost Blaster took over Onua's mechanical parts in his body, then summons duplicates of himself, and they take Onua, who is under their control, to Krika's lair for interrogation. In another part of the swamp, Tahu encounters an enormous spherical structure embedded in a fallen stalactite. He approaches it, but is abruptly blown back by an invisible energy field, and a white Makuta looms over him and prepares to feed.

In Takanuva's visions of the past, he witnesses the Toa Mata being awoken and spoken to by Helryx. After questions are exchanged and hot arguments are quelled, they are led outside of the room they are in, only to be taught more about what Toa are meant to do in their life.

Back in the swamp, Bitil had arrived at Krika's cave. Onua silently realizes that he is no longer under control by Bitil, and quickly gets one duplicate into a headlock. Threatening to tear the Makuta's head off, the other Bitils blast him with energy. Onua rises to see fifty Bitils before him, and he then makes the Earth explode beneath them. His concentration broke, only one Bitil pursues the escaping Onua, who uses his Nynrah Ghost Blaster to create an energy field around Bitil, sending him falling down to the swamp.

In yet another part of the swamp, Gali finds a broken Keystone in the grasp of a sentient plant. After successfully retrieving it, she is attacked by Gorast, who stuns her. After a short, furious fight, Gali traps Gorast in a mud sinkhole. Gorast seemingly commits suicide by drowning herself, but she shortly bursts from the ground and defeats Gali. A huge fireball then illuminates the sky.

Tahu struggles getting up and then rolls away from Krika's grasp. Krika then explains to Tahu why Makuta hate Toa so much, and that is why he must die. Tahu then succumbs to a sudden cold that sweeps over him, and with one final effort, launches an enormous fireball into the sky.

Back in Takanuva's visions, Gali is knocked flat by her trainer, Hydraxon, after being defeated countless times before. She then goes into a short frenzy in a wild effort to defeat him, but fails. She gets up, ready to strike again, but then is knocked down by Spinax. She then finds her way back to the Toa Mata's rest station, and engages in discussion with several of the other Toa.

In the present, right before feeding on Gali's light, Gorast is picked up by Onua and slammed into the ground so hard she almost snaps into pieces. Gali turns out to be all right, and Onua and her escape, Gorast and Bitil wildly on their tails. They eventually arrive at the scene of Tahu's dismay, and a short battle ensues. Chirox, another Makuta, is seen falling out of the sky, and the other three rush to help him, leaving the three Toa Nuva alone. They are guided deeper in the swamp by an Av-Matoran who had appeared to help them escape. They eventually arrive at a small ground surrounded by Lightvines. The Nuva are horrified by what they see in the middle: Matoran-like forms are undergoing strange changes. Suddenly, the forms change into Bohrok, leaving the Toa puzzled. The Av-Matoran explains that the first Bohrok had evolved from Av-Matoran, and the transformations came naturally. Gali takes her eyes off of the robots for a moment, and when she looks back, they are gone. The Matoran guide hands Onua a Keystone, and then lies down and transforms into a Bohrok, and disappears like his other brothers. Tahu then expresses his subtle rage toward the fact that that was the price to be paid for Mata Nui's awakening.

In Takanuva's visions, he sees Lewa underwater, attempting to find his Miru. Frustrated from the attacks of carnivorous schools of fish, he gives up, and Hydraxon laughs at him. Their trainer had taken each of their masks and hidden it somewhere on Daxia. Angered, Lewa comments on how each of the other Toa Mata are doing, then realizes that they can work together. Hydraxon commends him, and Lewa seeks out Gali's help for getting his mask, in exchange for him getting her mask. After the mask search, Tahu and Kopaka scale a mountain to get to an Order of Mata Nui base. They then trick the guards into letting them in, and they are greeted by Helryx, the leader of the Order. She stops working on her project, the Swamp Strider, and then asks them if they will take on the job to become Mata Nui's guardians.

In the present, Tahu and the two other Toa follow a trail created by the Makuta toward Krika's base. They plan a strategy to steal the final Keystone. Once arriving there, they cause timed explosions of their elements to happen. Each explosion goes right, and each Makuta is distracted out of the lair. Seizing the opportunity, the Toa steal the Keystone, and Tahu throws a shield around them from the attack of the non-tricker Krika. Onua digs a huge hole and the Nuva follow it, planning to escape to the Codrex, where they will wait for the other three Toa. Krika and his team follow, planning to ambush the Toa. It turns out the Nuva were the ones planning the ambush. Above the Codrex, they witness the three Makuta and three more Bitils appear, waiting for them. Tahu then lead the two other Nuva in a power dive towards the Makuta in a last attempt to defeat them.

In Takanuva's visions, he witnesses the Toa Mata in Karda Nui, and Kopaka and Tahu fighting off a group of Avohkah. After they are defeated, Tahu and Kopaka debate whether or not they should tell the other Mata the truth about the Codrex and what it is meant for.

Back in the present, a furious battle breaks out against the two teams in the swamp. Eventually, the Toa gain the upper hand, but not before Antroz and his Makuta team come flying down, and prepare to fire at the Nuva. All hope seems lost, when suddenly, an ice blast blocks the blast of energy Antroz fires, backfiring on him. Kopaka, the three Av-Matoran, and the other two Toa soar down, ready to join the fight. Tahu and his team smile as they charge back into the fight, ready for the final battle.

In Takanuva's last vision, Gali defeats the last Avohkah. While Tahu and Kopaka congratulate the team, the final Av-Matoran, Takua, leaves Karda Nui with his friends. While they did that, Tahu and Kopaka led their team to the Codrex. Curious as to what it is, Lewa runs to it, only to be blasted away by the energy field. They insert the Keystone into a niche inside the Codrex's energy field, and enter it. Tahu then closes the entrance, and the Mata witness a huge energy storm brewing inside Karda Nui. Tahu explains what their destinies are, and the other four Toa Mata are outraged by Kopaka and the Toa of Fire for not telling them. Tahu also explains that if they don't get into the six canisters lined up in the Codrex, the storm would kill them all. The team reluctantly enters their canisters, ready for the day that they must awaken.

The Kratana is forcefully ripped off of Takanuva's face, and the Toa of Light then asks how he will go to Karda Nui soon enough. At that moment, Brutaka enters the room, holding the Dark Hunter Dweller in his hands. He then activates his damaged Olmak, and Takanuva steps through the portal, ready to begin his trip to Karda Nui.

Journey of Takanuva[edit]

(Note that this story, along with The Kingdom and Dark Mirror, all take place between the ending of Swamp of Secrets, and the beginning of The Final Battle.)

After passing through the portal made by Brutaka, Takanuva soon exits through another portal and falls out of the sky, and into a different, pocket dimension, which is the City of Silver Pocket Dimonsion. He had ended up here, because Brutaka's Mask of Dimensional Gates was damaged, thus causing its power to malfunction, which resulted in Takanuva to wind up in the wrong place. When Takanuva lands, he finds himself in a dark forest, and soon comes across the Spectral Mask. At first, Takanuva believes he is hallucinating, as masks normally do not talk. His thoughts, however, do not seem to be acknowledged by the Mask, who talks about its relief of Takanuva's arrival and informs Takanuva of trouble in a nearby village. Without hearing what caused the trouble, Takanuva quickly walks off to help the village.

When Takanuva arrives at the village, he sees a large group of Kestora fighting against a large, monster-like creature (City-Building Creature). Thinking that the creature is the source of the commotion (and trouble), Takanuva quickly assaults the creature and drives it off. Turning back to the Kestoras, he expects applause and thanks, but instead, he finds himself being laughed at and locked out of the village.

Distressed, Takanuva goes back into the forest and finds the Mask. He informs it of what happened, and the Mask, shocked, tells him that the members of the creature's species are actually the peaceful inhabitants of the village, and they had been driven out of their city by the Kestoras. It also informs Takanuva that the one he fought off was the last one residing in the village. Takanuva, quickly noting his mistake, runs off to find the creature and apologize. He succeeds, and together they hatch a plan to steal back the city.

At night, Takanuva stations himself outside the village and shoots fireworks into the sky. The Kestoras quickly swarm out of the village, and watch the fireworks in fascination. While they watch and enjoy themselves, the creature burrows back to the city and seals the gates, locking the Kestoras out and reclaiming the village.

Having finally accomplished his task, Takanuva goes back to the Mask, who congratulates him and opens a portal. Takanuva enters it, and is transported once more into another dimensional voyage in The Kingdom Alternate Universe, which is told in The Kingdom short story. The events of the final journey of Takanuva, including how he got to Karda Nui, are told in the Dark Mirror short story.

The Final Battle[edit]

The fight between the Toa Nuva and the blind and mutated Makuta rages on in the swamp. Krika deals a heavy blow that stuns Gali, and he carries her deeper into the swamp. While there, Krika claims that if the Toa awaken Mata Nui, a horrible future will come to pass, so Gali must leave to prevent that. No sooner than when those words left the Makuta's mouth, a powerful blast of light flew across Krika's face. He looked skyward to find the worst fear of the Brotherhood of Makuta: Takanuva, the legendary Toa of Light, with his power lance still aimed at the Makuta, ready to destroy his armor. Krika retreated into the swamp. Gali, confused at the Toa's transformation, wanted answers, only to be told to wait until the Toa were assembled. Pohatu arrived shortly after and remarked on Takanuva's new coloration. When the trio arrived at the Codrex, there was a great battle between the Toa and Makuta. Fortunately, Takanuva arrived from the Space Between Dimensions, using the deceased Dark Mirrors Demension's Brutaka's Mask of Dimensional Gates, and manages to drive off the Makuta Krika, who was menacing Gali, with his Power Lance. A soon as the Toa were reassembled, Ignika (now able to speak) arrived. Ignika quickly reported that he was on a countdown to the elimination of everything in the Universe. He told of how he was forged, and that the Great Beings intended him as a failsafe if the universe ever went wrong. Takanuva then reported that when the Toa reawaken Mata Nui, a massive energy storm will erupt in Karda Nui, and destroy everyone and everything in the cavern. No sooner than when he finished the report, the Makuta returned, and a massive battle erupted once more. The Toa rushed to fit the keystones they retrieved into the Codrex. With the energy field down, they entered the complex, unaware that Antroz was silently following them. Before the other Makuta could get in, Tahu retrieved the keystones to raise the energy field once more. Inside the Codrex, the Toa Nuva discovered niches in the floor, similar in size and shape to the canisters that they used to make their way to the island of Mata Nui. Onua hit a button on a nearby console, and the floor slid down to a cavern far below. The niches were then replaced by large light stones, and three metal cocoons erupted from the floor. The cocoons then disappeared, leaving behind three vehicles. Then Antroz sprang from the shadows into the cockpit of one of the ships, the Jetrax T6. His mind merged with the ship, allowing him to see through the ship's sensors. Lewa and Pohatu both jumped aboard the Axalara T9 and Rockoh T3, and pursued Antroz out of the Codrex. Outside the Codrex, Takanuva meets up with Tanma and Photok, and they dragged Radiak into the swamp, unaware that they are being followed by Kirop, Chirox, and Bitil (with his past selves). Vamprah, Gavla and Gorast had gone to track down Icarax, as had Tahu, Solek and Ignika, and Krika and Mutran had vanished. Mutran's assistant, the Shadow Matoran Vican, meets Takanuva, Photok, Radiak and Tanma. He reports that the scream of a klakk shattered the hold shadow had over him, and he no longer served the Makuta. Takanuva, seeing the truth in his eyes, began search for the klakk. Ironically, Radiak was the one to find the creature. He attacked the rahi, intent on destroying it, but the ceature's cry broke the shadow spell. Although Radiak's mental state was restored, his armor, mask, and elemental ability remained as when he was fully in shadow. Radiak then reported the Makuta actually wanted Mata Nui to awaken for reasons he did not know. Takanuva ordered the four Matoran to leave Karda Nui before the energy storm erupted, but as they left, Takanuva was attacked by Chirox, Kirop, and seven incarnations of Bitil. Under the sway of shadow, he lost control to rage and started attacking them all, taunting them that their greatest wish, a Toa of Shadow, was now in existence and they could choke on the knowledge he was not theirs, and declaring that this battle would not be a Kolhii masquerade; that any Makuta that got near him would die. He blasted a hole in Chirox's armor and charged into the midst of the Makuta, never noticing one of the Bitils was about to strike him down. Meanwhile, Antroz fought Pohatu, Lewa and Kopaka in a battle on board vehicles.

Meanwhile, Takanuva was locked in combat with Chirox and Bitil. A bolt of light fired by Kopaka aboard the Jetrax stunned Bitil, causing him to lose focus on his mask and the time clones created by his mask to disappear. Before Takanuva could destroy Chirox though, Kopaka brought him to his senses, allowing the Makuta to flee. Takanuva reported to Kopaka what he had learned from Radiak, and Kopaka left aboard the Jetrax to warn the other Toa Nuva. Takanuva resumed his search for Matoran and came across Gavla. He managed to put himself and the Matoran in the path of the Klakk's scream, and the mental shadow dissolved in both of them. Takanuva told Gavla to leave, for her to join the other Matoran.

Icarax and Krika try to sabotage the plan, by destroying the Codrex. Because of this, Gorast and Vamprah convinced Icarax to teleport, by telling him the plan is working. Fueled by his desires for the plan to fail so he can take over the world, he falls for the trick. Then Gorast disrupts his teleportation power making parts of him scatter all over the universe. Krika escapes for now.

The Toa Nuva reveal that the Lightstones that come up from the canisters resting spot are the key to awaking Mata Nui, They figure out that Ignika could awaken the Great Spirit by removing his mask and placing it in the center of the Codrex. However, in doing so Ignika would have to sacrifice his life as a Toa, something he has vowed never to do, and he tries to destroy them when he hears the news. However, when Matoro and how he gave his life to save the entire universe is mentioned, Ignika finally decides to sacrifice himself.

Outside the Codrex, Tahu and Gorast are fighting. Krika comes to warn Gorast that an energy storm will kill them all, but she is so bent on killing him for trying to ruin the plan, she doesn't listen. She disrupts his power to turn intangible, and he becomes nothing.

Just then, the energy storm began. As Takanuva flew to the western portal, he noticed Mutran attempting to control the storm. His life was ended as the energy incinerated his armor and his essence. Takanuva, without regret for not trying to save the Makuta, flew away to join the Toa Nuva.

Meanwhile, Gorast could only stare at the storm, shocked by the betrayal of her idol. Antroz tries to convince all the Makuta that they must try to escape, but Bitil tries to abandon his fellow Makuta. He fails, and all of the remaining Makuta are killed. The Toa Nuva and Takanuva use the vehicles to escape Karda Nui.

Back in Metru Nui, celebrations have begun. But just as Turaga Dume finished his victory speech, a shadow fell across the land, and the stars align into the Kanohi Kraahkan, Great Mask of Shadows. Teridax announces that when Mata Nui awakened, Teridax slipped into the Great Spirit's mind, possessing his body and banishing Mata Nui's mind into the Mask of Life (the only thing to escape the storm, teleported away to safety). Teridax tells the Toa that he has also banished the mask from the universe. He now is the Matoran universe, and the Toa have no hope of defeating him.

The book ends with the Mask of Life turning back to gold, and hurdling through the Bionicle Galaxy, the space between the 'universes.' Within the mask, the voice of the Great Spirit vows, 'I will return,' as the Mask of Life reaches a mysterious planet.

Super Chapter Books[edit]

Raid on Vulcanus (2009)[edit]

The book begins with Fero and Skirmix searching for prey out in the desert. Fero is about to leave when Skirmix indicates there is prey around. Fero spots a caravan, protected by Gelu, heading toward Tajun, and decides to pursue. Gelu reflects how the Skrall have slowly become more and more aggressive, finally attacking Atero. Gelu's Sand Stalker rears at the sight of a destroyed caravan, the site of a Bone Hunter raid. Gelu tells the Agori he is escorting that it is nothing to worry about. He then spots a Bone Hunter riding towards him and orders the Agori to flee and hide in a sandstorm. Gelu rides up to meet Fero, and the two engage in battle. The Ice Tribe Glatorian is able to knock Fero off of his steed, but the Bone Hunter quickly recovers and aims his Thornax Launcher at Gelu, ordering him to get off his Sand Stalker and toss his Thornax Launcher away. The Glatorian does so, and, after a brief sword fight, Gelu gains the upper hand and defeats Fero, discovering a map of modern Vulcanus in the Bone Hunter's possession. Gelu asks what it is, but Fero refuses to talk, even when the Glatorian threatens to kill Skirmix. Gelu leaves and catches up with the caravan, which had been raided by Zesk. Once the group resumes its journey, Gelu studies the map and realizes that it details the defenses of Vulcanus, even ones that were not there even a week ago, and that the map is not written in the Bone Hunter's language, but instead Agori. When Gelu and the Agori reach Tajun, the Glatorian meets up with Metus, who talks about Tajun and its Glatorian, and asks Gelu if he would be interested in fighting for the village. When Gelu declines, Metus says that he is on his way to Vulcanus with Gresh to fight against Ackar, and Gelu decides to travel to Vulcanus with them.

Along the way, the group runs into a caravan with a broken wheel. The Agori in the caravan are somewhat biased against Gelu, as a Glatorian of the Ice Tribe offered to help them earlier in exchange for half of their goods, due to the path ahead being filled with Vorox. Gresh offers to repair their wheel and escort them for free, much to objections of Metus. After the caravan is fixed, Gresh says that they should keep traveling despite it being nighttime, reasoning that they have a better chance of surviving a Vorox attack if they are moving rather than if they make camp. As they travel through the desert, they notice a Vorox about to attack them, and Gelu defeats it with a Thornax. A multitude of Vorox then begin to attack the two Glatorian, who are able to fend most of them off. When the Vorox become too much to handle, Gelu and Gresh decide to toss two pieces of new armor from the caravan in opposite directions, resulting in the Vorox fighting each other for the cargo, and the group is able to make it out of the pass safely. As they near Vulcanus, Gelu compliments Gresh on his fighting.

After they reach their destination, the Agori apologize for judging the Glatorian so harshly, but Metus sends Gresh and Gelu off, stating that they are supposed to accept pay for helping. The two Glatorian eventually make it to the village inn of Vulcanus, where they talk about being a Glatorian and about the Core War. Gelu then spots Raanu, and excuses himself. The Ice Glatorian tells Raanu about the map, and they discuss the chances of survival against a Bone Hunter attack. Raanu suggests fleeing, but Gelu instead suggests assembling a group of Glatorian to defend the village. Raanu asks Gelu if he is going to lead the Glatorian, but Ackar, having overheard the conversation, says he will do it instead. The Fire Glatorian looks over the map and questions Gelu's idea, saying that Bone Hunters can cause great destruction. When Raanu asks if Ackar is saying they should flee, the Glatorian responds by saying that Gelu's plan is most likely the best choice. Gresh declares that he supports it, and Ackar orders him to go to Tesara and recruit some Glatorian. He also sends out two Glatorian trainees to Tajun to seek help there, and Gelu stays with Ackar.

Ackar instructs Raanu what to do if the Bone Hunters attack the village while the Glatorian are gone, then leaves with Gelu. The two Glatorian ride into the north, where Ackar explains he has to pick up a 'friend' to aid in an attack on the Bone Hunter camp. Meanwhile, Gresh rides to Tesara, and on his way, he ponders the Skrall and Bone Hunters, and what they could do if they allied with each other. Elsewhere, Fero and four other Bone Hunters hear the two rookie Glatorian from Vulcanus. Fero orders the group to split up into two groups, planning to ambush and kill the Glatorian.

Ackar and Gelu cut to the west across the bed of the Skrall River, where Gelu notices telltale marks of Vorox in the sand. Ackar tells Gelu that they are heading for a cave inside a small mountain range when they are suddenly ambushed by Zesk and Vorox. Gelu reaches for his Thornax Launcher, but the Fire Glatorian stops him. Ackar calls for Malum, who is hiding in the cave. At hearing this, the Vorox begin murmuring among themselves. Ackar calls again, and Malum comes out of his cave. He asks the two Glatorian why they have come, and Ackar tells Malum that Vulcanus is in trouble. Malum refuses to help until Ackar reveals that the Bone Hunters are involved. Ackar then explains the situation, and Malum agrees to help.

In Tesara, Gresh goes to the arena, where Vastus is in a practice session. Vastus asks if Gresh's match was canceled, and Gresh tells Vastus the situation. Vastus refuses to help, saying that it could be a trick by the Bone Hunters, and states that he will not leave Tesara. Angered, Gresh leaves.

Elsewhere, Kiina and Tarix scan the Wastelands to investigate rumors of a herd of wild Rock Steeds. They instead find the bodies of the two rookie Glatorian sent from Vulcanus and a Bone Hunter sword buried in the sand nearby. Kiina offers to go to Vulcanus to tell them about the deaths of the Glatorian trainees, and Tarix says he will bury the two at Tajun.

Meanwhile, Ackar, Gelu, and Malum go to the Bone Hunter camp, and at Malum's order, the Vorox attack and ambush the Bone Hunters. At first, the Vorox and Glatorian are able to defeat many Bone Hunters, but in the middle of the battle, one of them throws something on the fire and causes it to explode into a much larger blaze. The Bone Hunters gain the upper hand and manage to take down many Vorox, and the remaining Vorox, along with the Glatorian, retreat. They return to the cave, and Ackar asks if Malum could defend Vulcanus. He refuses, but wishes the two luck in the battle to come.

In Vulcanus, Raanu watches the Agori villagers work on the village defenses when Kiina arrives, telling Raanu about the deaths of the Glatorian trainees. Raanu then explains the situation to Kiina, and she tells Raanu to flee. Raanu objects to this, and the two argue. As they argue, they are interrupted by Gelu and Ackar. Gelu tells Raanu about the attack on the Bone Hunter camp while Ackar greets Kiina. Kiina asks Ackar why he is encouraging the village to fight the Bone Hunters, and Ackar responds by asking what the village would do when the Skrall come. Gelu then suggests adding on to the village's defenses.

Hours pass as the villagers add on to the defenses of the village, and eventually Kiina joins in. A few Glatorian, including Gresh, Strakk, and a few apprentices from Tesara arrive at Vulcanus. Gelu asks how Gresh got Strakk to join, and Gresh tells Gelu that he lied, and told Strakk that there was a large Exsidian payment. Gresh then explains to the other Glatorian that he met up with an Agori on the way back to Vulcanus, and the Agori told him that the Skrall informed him that the Bone Hunters would be attacking from the east, from the treacherous Iron Canyon. Raanu tells Ackar that they must build walls along the canyon rim, but Ackar refuses, and Kiina agrees, saying that they should trick the Hunters.

Meanwhile, Fero and his comrades ride through the Wastelands to Vulcanus. One young Bone Hunter objects to the raid, and in response, Fero kills him. He asks if any other Bone Hunters have anything to say, and when no one answers, unwilling to be killed, the Hunters ride on. Elsewhere, in Roxtus, Tuma thinks about the past few weeks, such as an Agori betraying his kind, and supplying information to the Skrall. Stronius then comes in and asks why Tuma supplied information to Vulcanus. Tuma tells Stronius that it is a 'test' for the Bone Hunters, and he wished to make the 'test' harder for them.

At Vulcanus, Kiina teaches an Agori how to use a Thornax Launcher with a rock in place of the Thornax, with no success. Kiina tells the Agori to go to Gresh, who is teaching the Agori how to cut Fireroot vines for a trap. Metus, one of Gresh's Agori, tries to cut it, but gets his knife stuck in the vine. Raanu cuts the vine easily, and Metus says he would rather go to Gelu or Strakk, when he realizes Strakk is gone.

Later Gelu makes a trap to be used on the Bone Hunters. When the alert is set off that the Bone Hunters have arrived, Gelu sets off the trap, killing and wounding several Bone Hunters. After losing some of his group, Fero decides to turn back and return to the desert. Upon hearing of the Bone Hunters retreat, Raanu dismisses the Glatorian, despite Kiina's warnings.

Kyry spots something in the desert, and upon realizing that it's Bone Hunters, attempts to warn Raanu, but is knocked unconscious. The Bone Hunters attack Vulcanus, and despite the assistance of Ackar, is badly outmatched. The other Glatorian return, this time with Tarix, Vastus, and several trainees. The Glatorian are able to defend the village from the Bone Hunters, and drive Fero, the last remaining Hunter, away.

The Legend Reborn (2009)[edit]

The book begins with the Kanohi Ignika flying through space, launched from the moon Aqua Magna, containing the mind and spirit of Mata Nui, after his gigantic robot body was stolen by Teridax, right after the events of Bionicle Legends #11: The Final Battle. The former Great Spirit vows to save his people, even as the mask is caught by the nearby Bara Magna's gravity.

The Ignika lands in the desert, creating a large crater, which attracts the attention of several Scarabax Beetles, including Click. It then rises in the air and uses its power to create a body for its host, which scares most of the beetles away, except for Click. Mata Nui quickly befriends a remaining Scarabax Beetle (Click, who was not yet named), which touches the Mask of Life, and is transformed into a shield. Mata Nui immediately puts it to use defending himself, as a Vorox attacks him, which retreats after its tail breaks, from the impact of striking Mata Nui's shield very hard. The shield transforms back into a beetle, and Mata Nui picks up the tail, as a Thornatus reaches the scene, driven by Metus. The Agori agrees to take Mata Nui to Vulcanus, where he has some business. The two arrive in time to watch an Arena Match between Ackar and Strakk. The veteran overcomes the ice tribe warrior, but after surrendering Strakk attacks Ackar from behind by throwing his shield towards Ackar. Mata Nui saves the Vulcanus Glatorian, managing to defeat Strakk, when the Vorox stinger tail he carries transforms into a sword, after touching the mask.

Ackar takes Mata Nui to his hut. Metus arrives and offers Mata Nui the chance to become a Glatorian, but Mata Nui refuses. While he is speaking with Ackar about his mission, Kiina jumps out of hiding. After noticing Mata Nui's Scarabax and calling it Click jokingly, Mata Nui accepts the name. She, having heard him speak of his mission, offers to show Mata Nui a cavern full of ancient technology in Tajun he can use, in exchange for him taking her along on his journey.

On the next day, the three leave for Tajun on Kiina's Thornatus. While traveling through Sandray Canyon, they discuss the possibility of there being a traitor among the Agori. However, the Skopio XV-1 vehicle, piloted by Telluris (a feared and vicious Glatorian, who works with the Skrall) suddenly emerges from the ground in front of them, and Bone Hunters, sent after the group by the Agori traitor, appear behind them. At first put at a disadvantage, they manage to escape when Mata Nui creates an avalanche, which buries Telluris's Skopio XV-1 and all of the bandits, killing the pack of Bone Hunters. With Telluris knocked unconscious, they confiscate his vehicle, and imprison him. Upon reaching Tajun, the Mata Nui and Glatorian find it burning, and destroyed.

Inside the destroyed village, the group finds Gresh, badly wounded. They head for Kiina's cave, and while doing so, they see Tuma leading Skrall and Bone Hunters and realize they have joined forces. In Kiina's cave, they find Berix, with whom Kiina becomes annoyed for trespassing, being possessive of the cavern. Mata Nui and Ackar manage, though, to convince her to let him treat Gresh, despite her heavily negative opinion about the particular Agori. Meanwhile, Mata Nui is attracted by the inscriptions and symbols on the cavern wall, finding them familiar. Kiina negatively theorizes that it must have been built by the Great Beings, startling Mata Nui. He finds a great door marked with a familiar symbol. The Ignika opens it and inside Mata Nui finds the designs of his old robot body.

In Roxtus, Tuma gloats over his success in destroying Bara Magna's main water source, which he believes will make the other villages fight against each other for the precious substance.

Meanwhile, back in Tajun, Ackar knocks out a pair of Bone Hunter guards, clearing the way for the others to come out. Seeing their weapons' sorry state, Ackar requests Mata Nui to use the Ignika's power to repair them. Mata Nui does so with Ackar's sword, granting him Fire abilities. Taking Kiina's staff next, Mata Nui states he will then resume his own quest, but is persuaded by his newfound friends to remain. He then transforms Gresh's blades next.

The group then travels to Tesara, and along the way, the Glatorian practice with their new elemental powers and Ackar starts teaching Mata Nui fighting techniques. Arriving in Tesara, they find a match between Vastus and Tarix taking place, with Metus and Raanu overseeing it. Ackar speaks to the crowd against the Glatorian system and is supported by Vastus and Tarix. The Skrall-Bone Hunter alliance and the destruction of Tajun is announced and Ackar calls for unity. Raanu states they cannot fight the Skrall, but at Ackar's request, Mata Nui demonstrates the mask's ability to transform Glatorian weapons, and made an example with Tarix's Water Blades. Raanu gets Mata Nui and the Glatorian to swear allegiance to the Agori and they all celebrate their new unity.

Defenses are immediately built in Tesara. Meanwhile, Kiina corners Berix in the Hot Springs and accuses him of being the traitor, but the two are then captured by the real traitor along with some Skrall and Bone Hunters. Metus and Raanu run to the village to announce their capture and Mata Nui resolves to go rescue them, alone. Before leaving, he assists in the uniting of the two metal shelters of the village, and realizes something, though he does not share his realization with Ackar.

Caged in Roxtus, Kiina and Berix are clashing over the cavern. Eventually, the two realize they were both seeking to hide from the outside world in there and agree to share the place. Meanwhile, Mata Nui reaches Roxtus, and challenges Tuma in a duel for his friends' freedom. They both battle fiercely, but Tuma gains the upperhand. Suddenly Mata Nui remembers Ackar's training and finds a wound in Tuma's back, which had been caused by a Baterra a few weeks earlier. Using it against him, he slips under the Skrall leader's guard, and strikes 3 times, which causes Tuma to faint, who was unable to bare the pain of his reopened wound.

Mata Nui waits for the Skrall to honor his deal with Tuma. But then Metus appears, revealing himself to be the traitor, and orders the Skrall and the Bone Hunters to kill Mata Nui. The former Great Spirit makes Click escape, but the Scarabax returns along with hundreds of its kin, which gather in a huge form resembling Malum, which temporarily scares the Skrall and Bone Hunters. Mata Nui frees Kiina and Berix, even as the Glatorian and Agori arrive to fight the Skrall and the Bone Hunters, and Click rejoins Mata Nui. Tuma, even though he is imprisoned, manages to escape into the desert, along with Telluris, who has regained possession of the ruined Skopio XV-1. As Tuma escapes, his bodyguard, Stronius temporarily takes control of the united Skrall army, in Tuma's absence.

A great battle ensues, but despite the initial surprise, the enemies regroup and start defeating the Glatorian. After fighting Mata Nui briefly, Fero, the Bone Hunter leader,leaves the battle, expecting the Skrall to lose. Mata Nui manages to open a gap in their lines and spots Metus fleeing. He pursues, defeating the Agori's guards, and reaches Metus's Thornatus which is then flipped over by some Vorox. Mata Nui transforms the traitor into a snake through usage of the Ignika and returns to his friends. Meanwhile, Ackar, Gresh and Kiina, cornered by the Skrall, attempt to combine their powers but are unable to repel the assault. Mata Nui adds Life energy to their attack, increasing the intensity sufficiently to drive the Skrall, and the Bone Hunters back, leaving the Glatorian victorious, even as their enemies scattered and retreated into the wilderness.

Bionicle voya nui online game

Weeks later, Mata Nui witnesses the uniting of the metallic shelters of the villages to protect the new mega-city. As the process is completed, Mata Nui's, and his friends recognize the structure's resemblance to the shape of the mechanical being (Mata Nui's original body), seen in the cavern. Berix shows Mata Nui a coin he found in the cavern, with the shape of the robot on one side, and the pattern of a Skrall shield on the other. Mata Nui resolves to discover its meaning, which is a map of the Valley of the Maze.

Mata Nui, accompanied by Kiina, Gresh, Ackar and Berix, serving as Chronicler, leaves on a journey north of the Black Spike Mountains, to head to the Valley of the Maze, in hopes of finding a way to regain his original body from Teridax. They will challenge many enemies, including the shapeshifting Baterra, who plagued, and nearly wiped out the Skrall. They will also have to deal with and surviving Skrall, Bone Hunters, and other threats. But, despite knowing he will soon have to fight alone, once he meets Teridax again, Mata Nui realizes his friends have taught him more than he ever learned by himself, in his long existence.

Journey's End (2010)[edit]

Prologue[edit]

Angonce stands in his chamber, reflecting lamentingly on the beauty of Spherus Magna and its past. He dwells on the Great Beings' ability to create and study, but not to lead and govern, and then the Element Lords and their failure in leading the Agori. The Great Being then walks out of his room and leaves the fortress, glancing up at the giant robot before him, the last hope for Spherus Magna. He decides to name the robot 'Mata Nui,' which is the word for 'Great Spirit' in the Matoran Language.[6]

Chapter 1[edit]

With information from the Agori Berix and Crotesius, Mata Nui has found the center of the vast Valley of the Maze, but cannot locate an entrance to the chamber within. Upon voicing his frustrations aloud, a recording asks him three questions which he realizes are a riddle. After hours of reflection, Mata Nui comes to realize that the solution to the riddle is the Three Virtues that the Great Beings had instilled in him, for they too had made the chamber. An opening is created, and Mata Nui enters down a stairway to a wide pool of lava. Immediately, he notices the Agori Tarduk suspended above the lava.

At the Mega-Village, Kiina and Ackar express worry about Mata Nui's long absence and finally agree to go search for their friend.[6]

Chapter 2[edit]

Mata Nui rescues Tarduk, but even as he does the tower begins to crumble and fall apart. Mata Nui and Tarduk flee, and once out of the building, turn to see a volcano emerging from the ground under it. Mata Nui realizes it is not a natural volcano and, by digging through the rock, finds a metal hatch and enters it, finding himself inside a mechanism created by the Great Beings. He climbs through it, eventually reaching an open space where he finds the designs of his original body, along with a screen which recounts the tale of his origin and makes him remember his original mission: to pull together the fragments of Spherus Magna. He also finds out the Great Beings had planned to build a second robot, to help him with the task, but were unable to do so. Mata Nui begins to despair, but Tarduk arrives and, learning of this, helps him realize that he can use the broken robot to achieve the same result, and the two agree to search for a second power source that the Great Beings likely built for their planned robot.[6]

Chapter 3[edit]

Now returned to the Agori village, Mata Nui asks Raanu if he can occupy the robot, which Raanu flatly refuses. Ackar, in light of Mata Nui's role against the Skrall, persuades him to listen, and shows Raanu the real shape of the village. However, Raanu continues to refuse due to concern for the safety of the Agori, despite Mata Nui's pleas.

Later, Mata Nui talks with Ackar and Gresh, explaining Makuta Teridax's ambition of conquest and power, which Mata Nui once wielded. While Ackar trusts Mata Nui completely, Gresh is shocked about Mata Nui's true nature and fears he may use the power of his old body to rule them. Mata Nui counters Gresh calmly, stating that, if Gresh does believe he is a threat, he is more than welcome to imprison him, which Gresh cannot bring himself to do.

Meanwhile, Raanu reflects upon his past, the time when during the Core War he served the Great Beings and witnessed the construction of Mata Nui's original body. Finally, pondering over recent events and the decision at hand, he decides to seek out Mata Nui and discuss it with him. After the Agori leader questions Mata Nui's need, the former Great Spirit senses the Makuta's approach in order to kill him and informs Raanu of this, and that the only way he can stop him is to fight him. Faced with what Mata Nui has said, Raanu finally agrees, but warns Mata Nui against betraying them.[6]

Chapter 4[edit]

Teridax flies through space, reflecting on the Makuta's desire for the respect of the Matoran, his struggle to take over the Matoran Universe, and his discovery of Mata Nui's survival. He accelerates toward Bara Magna, eager to eliminate Mata Nui and use Bara Magna as a base for his universal conquest.

Meanwhile, inside the Matoran Universe, Tahu, regarding their situation with annoyance, has just tried to ambush a group of Rahkshi with Onua, but the Rahkshi reversed their direction before the trap could be sprung. A flying member of the Order of Mata Nui arrives and announces the Rahkshi have gathered south. Tahu orders her to find as many Toa as she can to pursue the Rahkshi.

Meanwhile, Nektann, on Zakaz, remembers the Skakdi history and how he allied with Teridax as they prepare to travel south.[6]

Chapter 5[edit]

Mata Nui stands in the head of the Prototype Robot with a box containing the Power Source required to energize the robot. Kiina questions him about his decision to use the robot and the impact it would have. Mata Nui reassures her and hands Click to her for safety, appreciating the friendship given to him by Kiina and the other Glatorian, to her emotional response. At his request, Kiina leaves to join the others in the desert.

Inside the robot, Mata Nui powers it up, fearing an explosion similar to the one that scattered it 150,000 years ago. None occurring, he removes the Ignika, allowing his body to disintegrate and beginning to focus on shifting his mind into the robot's body, successfully entering it after some struggle.

Lego Bionicle Voya Nui Online Game

In the desert, the Glatorian and Agori witness in awe and disbelief the robot being powered up and animated as Mata Nui rises in his new body. Ackar draws his attention using his Fire powers, speaking with Mata Nui who sends them to take shelter while he begins his attempt to repair the Shattering, watching them go and requesting the Vorox, Bone Hunters and Skrall to take cover likewise, to the acquiescence of the first and suspicion of the other two. Mata Nui then releases gravitic energy aimed at Bota Magna and Aqua Magna. However, just as the beams of energy strike the targets, Teridax arrives, eclipsing the sun and striking Bara Magna, creating a gigantic crater and earthquakes.[6]

Voya Online Registration

Chapter 6[edit]

As Kiina and Gresh look at the two robots confronting each other, Gresh suggests going out to help Mata Nui, but Kiina tells him to make a plan first.

Meanwhile, Mata Nui attempts to convince Teridax not to fight, but Makuta instead tries to persuade the Great Spirit to join him. Mata Nui reveals their destiny to remake Spherus Magna, but his opponent does not accept it. He asks Mata Nui the reason for his fighting and is surprised by his new concern for the inhabitants of Bara Magna. Lifting the mountain under which the Agori and Glatorian are sheltering themselves, he threatens to drop it on them, but Mata Nui retaliates, blasting Makuta with energy.

Inside the robot, Tahu and Takanuva witness the quake resulting from Mata Nui's blow and Tahu melts metal falling toward them. The Rahkshi they are following are scattered too, but quickly reassemble and continue their journey south. The Toa keep pursuing them.

On Bara Magna, Mata Nui incinerates the mountain Makuta was holding, saving the Agori. He orders everyone to escape, and Ackar convinces Raanu to do so, while he and the Glatorian try to help Mata Nui. Makuta reminds Mata Nui he can make him exhaust his power to help his friends and that inside him live the Matoran, but Mata Nui resolves to keep fighting, only to discover Bara Magna's moons are drifting away from the planet and his own power supply is an hour away from depletion.[6]

Chapter 7[edit]

In order to assist Mata Nui, the Glatorian attack weak points of the robot under Teridax's control to distract him, while Gresh attempts to penetrate the robot, planning to then destroy everything in sight to disable the Makuta. However, the Thornax used by the Glatorian do not have any visible effect, and are apparently unnoticed by Teridax, though Gresh manages to reach a hatch at the foot of the robot.

Unknown to the Glatorian, Teridax has noticed them and, having expected their resistance, carries out his prepared plan of using an assembled army of Rahkshi and Skakdi to combat them. Gresh who is at the entrance of the robot, sees it opening and hides, witnessing the arrival of the army which attacks the Glatorian. Kiina attempts to fight a Rahkshi of Heat Vision which fends off her assault and strikes her, knocking her down and robbing her of her weapon, before preparing to deal the final blow. Ackar beheads the Rahkshi and helps Kiina up, when both notice the Rahkshi's Kraata which Ackar reduces to ashes, then continuing to combat the Skakdi and Rahkshi.

Gresh, indecisive about whether to help his friends or invade the robot, approaches the hatch as Tahu and Takanuva exit ahead of a massive group of Toa. Believing them to be enemies, he strikes, only to be blinded by Takanuva's counterattack. The two Toa prepare to dispatch him when he realizes from their speech that they are allies and informs them of this. Tahu, conversing with Gresh, briefly explains the danger of the Rahkshi whom his friends are combating, then orders the Toa army to move out. Gresh states his plan but is dissuaded by Takanuva. The Glatorian then rushes off to fight and Takanuva begins to follow when he notices that Tahu has frozen as if in a trance, not responding to the Toa of Light.

Watching the battle from atop a hill, Stronius briefly reflects over the Skrall attempt at conquest, wishing for vengeance on the Glatorian who foiled their plan (Mata Nui). He orders the few Skrall he has gathered to attack the Glatorian who have been injured.[6]

Chapter 8[edit]

Tahu stands where he perceives is Ta-Wahi, believing he is under an illusion by Teridax. The Ignika appears to him and explains that the Glatorian and Agori will not survive the battle without help. The mask then proceeds to devolve him back into a Toa Mata. As Tahu expresses his anger, the Ignika reveals the details of the Golden Armor, which can be used to help stop Teridax. It begins to create the armor for him before warning that it can only be used once, and that its use could harm him. Tahu awakens and notices the pieces of the armor appearing on the sand. He and Takanuva are able to retrieve two of the pieces, but Teridax then disperses a blast of energy, scattering the other pieces across the desert. As the Toa of Fire and Light recover, a Rahkshi snatches one of the pieces.

Bionicle Mata Nui Online Game Walkthrough

Meanwhile, Gresh defeats several Rahkshi. Before he could go to aid Ackar, a piece of the Golden armor lands near him. He picks it up, and decides to examine it later, since a Skakdi is coming to assault him.

Elsewhere on the battlefield, Nektann continues in the brawl against the Glatorians, thinking to himself just how easy it was for him to defeat them. Taking notice of an embattled Rahkshi nearby, he hesitates to assist it; but he eventually decides to aid it, due to his alliance with Teridax. The warlord then pushes aside an Agori who tried to stop him, before stumbling over a piece of the golden armor. He grabs it, believing it to be something of value, as be thinks that with the battle seeming too short, he might just get some loot to make the battle worth it.

Meanwhile, both Mata Nui and Teridax were fighting each other on an almost even level. Mata Nui had been able to do some more damage to Teridax, but Teridax has more energy reserves, and greater strength. Teridax currently has the advantage over Mata Nui, who barely manages to hold his own. Mata Nui fires an energy blast at Teridax in retaliation to one of Teridax's comments, fusing some circuits together again within him, and causing some minor damage. In response, Teridax angrily prepares to crush the planet with gravitational power, which would cause the world to fold upon itself, and would result in the death of everybody on the planet, except for Teridax, and Mata Nui.[6]

Chapter 9[edit]

During the minutes before Teridax's blast, Gresh spots Skrall warriors joining the fight and turns to attack them. Spotting a piece of Golden Armor in one's hand and believing it to be a weapon, he attacks the Skrall with his air power, and manages to get the piece to fly to him, even as three Skrall successfully battle their way through the windstorm, to attack him.

Meanwhile, Takanuva is fighting 2 Rahkshi of Heat Vision, who are now more resistant to his light powers. He gains the upper hand over one, only to be hit by another one's beams. To save himself, he creates a hologram of himself, tricking the Rahkshi into hitting each other before finishing them. As he collects a piece of Golden Armor from one, he vows that it was time to crush Teridax's evil once and for all.

At the same time, Tahu is fighting Nektann. The Skakdi tries to bait him into fighting without using his power, but Tahu doesn't fall for it. Instead, he uses his power to make his sword hot enough to melt through Nektann's Crescent Scythe, which cuts it in half. Tahu states pride does not count, only winning does. Nektann counters saying that maybe some of the Skakdi (in this case, the Piraka, who had beaten the Toa Nuva bad in Bionicle Legends #1 island of Doom) have beaten them, and then have made the Toa just like them. To this, Tahu says that he fights to save lives, unlike the Skakdi, who fight to take them. Challenging this, Nektann carries Tahu into the midst of the battle, so that he can't use his powers without killing his allies, but Tahu flips the Skakdi over, which negates Nektann's efforts. When Tahu states he's ready to do anything to win, the Skakdi rises up faster than he could have imagined, and chokes him, only to have his armor melted. Tahu then collects the Golden Armor piece, but leaves the Skakdi alive, after knocking him out.[6]

Chapter 10[edit]

Bionicle Mata Nui Online Game 2

Just as Teridax releases the gravitational blast, Mata Nui grabs Teridax's arm and jerks it into the air, causing the gravity blast to strike Aqua and Bota Magna instead, drawing them back towards Bara Magna. Teridax pushes Mata Nui away, but he responds with a relentless attack on Teridax, striking too quickly for Teridax to respond, driving him to the northernmost reaches of Bara Magna. Just before he could finish him off at his destination, however, the power of Mata Nui's robot body runs down. In response, Teridax punches Mata Nui, sending him crashing to the ground, and then gloats that he has won.

Voya Nui Online Game Walkthrough

Meanwhile, Tahu and Takanuva have gathered four pieces of the golden armor. As they wonder where the other two are, they notice Gresh in a fight with a Skakdi, who had defeated the 3 Skrall warriors earlier. Felling the Skakdi with heat and light, they take the two pieces in Gresh's satchel. Quickly, Tahu places them on, and wills the armor's power to activate. Immediately, power surges through him, locking his muscles with electricity, and causing his body to emit a blinding light. As he screams in pain, tendrils of energy launch out from him, coiling around every Rahkshi on the battlefield. The Rahkshi fall to the ground, seized by spasms as their power is pulled through the tendrils and into Tahu. Then, the Rahkshi armor disintegrate, and the Kraata inside explode into shards of shadow. With the Rahkshi dead, the Skakdi and Skrall quickly surrender or run away into the desert, as they are now greatly outnumbered.

Up above, Teridax feels the deaths of his thousands of Rahkshi, causing him to hesitate for a moment. Taking advantage of this, Mata Nui shoves Teridax's body into the path of the jungle moon of Bota Magna, which smashes into his head and destroys his core processor, killing Teridax. But without Teridax controlling the robot body, its massive weight causes it to fall towards the desert of Bara Magna, which threatens to kill all of Mata Nui's friends. Using every bit of strength his robot body possessed, Mata Nui quickly pushes Teridax away onto the Black Spike Mountains, which crushes the mountain range to powder. At the same time, Bota Magna and Aqua Magna collide with Bara Magna, merging back into Spherus Magna.[7]

Epilogue[edit]

Tahu and Takanuva are looking at the fallen robot that houses the Matoran Universe as beings begin streaming out. Takanuva wonders if Makuta's really gone and if the Matoran can survive on Bara Magna, but Tahu is confident they can.

From above, Mata Nui watches the inhabitants of the Matoran Universe meet with the Bara Magna's inhabitants and decides to give them a new place to live in. To do that, he combines his last energies with the Kanohi Ignika's and bathes Spherus Magna with life energy, making plants grow everywhere and rivers appear, healing all of the damage done to the planet, and making it even better than it had ever been. The energy also heals those in The Pit who have been mutated, which reverses the mutation done to them, while still allowing them to breathe water, and also removes the mutagen in the water, so that no one can be mutated again. But the effort is overwhelming, and because of the strain, and the depletion of energy, the robot falls apart. Kiina and Ackar, along with the other combatants (Toa, Matoran, Glatorian, Agori, others (etc.)) race to the site, only to see that nothing is left intact. However, they find the Mask of Life still intact, which suddenly begins hovering in the air.

From the mask, Mata Nui, whose spirit was called back to it, in virtue of having inhabited it for so long, speaks to the assembled crowd, and refuses Tahu's request to remain to guide them. He only asks them to search for the Great Beings, to make them understand what he, too, has learned during his time on Bara Magna, so that he will be able to look forward to returning, on the day that the Great Beings return.

Mata Nui then stops speaking, as he has gone dormant, and the mask falls into Kiina's hands. Tahu gently takes it from her, and declares that it was time to move on.[6]

References[edit]

See List of Bionicle media for Bionicle Legends publishing information.

  1. ^Bionicle Super Chapter: Raid on Vulcanus (Bionicle Super Chapter Book) - Amazon.com
  2. ^Bionicle: Raid on Vulcanus (Bionicle Super Chapter Book #1) - Barnes & Noble
  3. ^Updated Bionicle 2007 Book ScheduleArchived October 23, 2007, at the Wayback Machine topic at BZPower forums
  4. ^Official Greg Discussion p. 191Archived October 23, 2007, at the Wayback Machine at BZPower forums, post #5708
  5. ^Farshtey, Greg (2006): 'BIONICLE Legends 4: Legacy of Evil, ISBN978-0-439-82807-9.
  6. ^ abcdefghijkFarshtey, Greg (April 2010). 'BIONICLE: Journey's End'(PDF). LEGO.
  7. ^Farshtey, Greg (April 2010). BIONICLE: Journey's End, Chapter 10
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Bionicle_Legends&oldid=898686349'